Idea for zanpaktou
Edited by noctustheking at 2015-9-29 01:55So theres a tensa zangetsu right?
that means there has to be a hollow tensa zangetsu which should be better than him
Stats as a zanpaktou hogyoku kai form
VG stats ----> Damage rate +20% (please note up until now hyorimaru, senbon, and tensa bring these to 0% instead of -40%)
Avoid injury rate 35% Recover rate 75% HP bonus 85%
Assaulter stats ----> 30% speed 30% damage rate
Support stats ---> 25% speed 25% damage rate
zanpaktou skill hits all enemies for 20% of total damage
Reiatsu bonus 140%
Buff for skilling ----> 30% speed boost 25% attack bonus, 25% defence bonus buff to every partner for 3 turns (it has a little bit of senbon defence buff in there for the ultimate zanpaktou partner)
GOLD PRICE 80K (good luck with that) then drops down to 60k and so on over a period of time
http://vignette3.wikia.nocookie.net/vsbattles/images/f/f2/TensaZangetsuFusion_(1).png/revision/latest?cb=20150817123811
dont u think thats a bit broken? lol BurakCinar replied at 2015-9-29 02:01 static/image/common/back.gif
dont u think thats a bit broken? lol
of course hence an 80k gold price lmao noctustheking replied at 2015-9-29 02:02 static/image/common/back.gif
of course hence an 80k gold price lmao
i guess you didnt play this game when demon ichi etc got introduced the first time >,< BurakCinar replied at 2015-9-29 02:03 static/image/common/back.gif
i guess you didnt play this game when demon ichi etc got introduced the first time >,
ive been around forever lol (2years or so since the servers came out)
of course i was here =P nun wrong with a demon ichi whiping out the whole team in 1 sweep
but still even if these arent the stats a zanpaktou should have you get the idea that there should be an OP hollow tensa zangetsu that should be added XD
we need red partners long before we get this... What this game doesn't need is a totally broken item being added that's even worse than the most broken stuff already in the game.
The game needs all attack values reduced by 10% at least, if not 25% and all stuns/voids/silences/etc to have a chance to land based on the quality & level of the partner vs the quality and level of the defender. Dodges should negate those effects and blocks should cut the chance for the effect to land and/or the duration in half.
Attack in this game is too strong already, need more defense so fights aren't over based purely on who is 1spd faster than the other person. 80k? i think you mean 800k
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