Final Form Figuring, or somthing.
Ok, setting my final form cause I'm too lazy too change out anything 99% of the time so, options.Running 1/1/3 with Murumasa (only $ zanpak I have). Don't Mind changing. I have 1 pure t1 option and a 2nd T1 option with anyone evo'd over 9 (all listed are 6 or higher...roughly)
Character options - (by level)
-VG
*Nozarashi Kenpachi
-Assaulters
*Res. Uliquorria
*Hakuteiken Byakuya
-Supports
*CSB Aizen (evo 11)
*Shinso Gin
*Retsu Unohana (would need a re-rent :/)
*Shinigami Uruhara
*Hikufune Kirio
*Ultima Aizen
*Oetsu Nimaiya
*Kirinji Tenjiro
and about any other tavern/HMA char you can think of (20 chars total)
With those options, lemmie hear some community setups see if I can run a little better than I am currently. Also state your reasoning behind the formation please.
Can list stones if needed, just average them at 9.
You have a few options. You can go no vanguard, or normal build.
No VG: Kirio, Shinso, Oetsu, Res Ulq, Main ( Kirio and Shinso need Evo 9, Kirio first, Shinso second giving fury to rest ).
VG: Kirio, Ultima Aizen, Oetsu, Main, Nozarashi ( Kirio first, Ultima Aizen second )
Oetsu goes last in both teams.
Aristeaus replied at 2015-12-7 14:57 static/image/common/back.gif
You have a few options. You can go no vanguard, or normal build.
No VG: Kirio, Shinso, Oetsu, Res U ...
Nice idea on the no VG, shinso is evo 8 already so would be the easiest to do. I'm guessing ultima in VG form for the chaos on opp vg? What 'I don't like Curls so i'll give him to Zento' guy said, those 2 options he gave are the best there ^^ :) kosmik replied at 2015-12-7 15:01 static/image/common/back.gif
Nice idea on the no VG, shinso is evo 8 already so would be the easiest to do. I'm guessing ultim ...
More so for just the overall CC Ultima Aizen provides. It allows you more time for your skills to go off, in combination with Kirio.
For the no VG Team, I would look to replace Res Ulq eventually. Kirio, Shinso, Res Ulq, and Main can all hit Assaulters/Support, the likelyhood of something surviving those attacks is really, really small. So much so, that replacing Res Ulq with basically anyone, wouldn't change much.
Mugetsu would be the obvious choice, as it provides more then Res Ulq, and gives combo to your 3 supporters, one of which gives fury to your Mugetsu, etc.
Basically, at that point, you want someone good in PvE and PvP, so you only really have to swap Oetsu out. Edited by kosmik at 2015-12-7 15:40
Aristeaus replied at 2015-12-7 15:25 static/image/common/back.gif
More so for just the overall CC Ultima Aizen provides. It allows you more time for your skills to ...
I see the point, only need 1 more evo for ultima anyways and it combo's with the zanpak. Only reason I run a VG currently is for GW since everyone and their sister has a zanpak that hits supps and saults and my vg can solo a good chunk of people blocking them to death. No chance of Mugetsu, I don't top often and he's hella expensive atm, my only other option is CSB byak (got em for bonds), but same deal as uliq, and would lose burn on the VG who would be the only thing alive at that point, maybe.
Prolly should got CSB ken insead, but hindsight is 20/20.
Could always swap oetsu for nimaya for the dmg/burn, going last instead of using uliq. Need a VG hitter for a no VG form, damnit. *CSB Aizen (evo 11)
*Shinso Gin
*Hikufune Kirio
*Ultima Aizen
*Oetsu Nimaiya
*Kirinji Tenjiro
Run all of them :P You got all the nice supps I'm so jelly :P Edited by NNatsu at 2015-12-7 23:07
I guess the smart thing to do would be to full T1 your Hiki/Shinso then having Shinso t1 your third supporter/main. Third should really be up to you honestly, I would PERSONALLY go for Oetsu.
You should stack your speed on Hiki for the most part. Speed order should be Hiki > Shinso > third supporter
NNatsu replied at 2015-12-7 23:05 static/image/common/back.gif
I guess the smart thing to do would be to full T1 your Hiki/Shinso then having Shinso t1 your third ...
You don't want Oetsu to go third, you want him to go last, after everything has been cleared out. The only problem with running 3-1-1 is that you may run into issues with damage type and clearing all the targets. You want the highest possible chance of Oetsu landing Mutilate on the VG. Usually that will take at least one additional assaulter, which is why most people gravitate towards 3-2 when they get to that level of 5 Turn 1's . Edited by NNatsu at 2015-12-7 23:23
Aristeaus replied at 2015-12-7 23:15 static/image/common/back.gif
You don't want Oetsu to go third, you want him to go last, after everything has been cleared out. ...
You should have no problem clearing everything except the vanguard out with Hiki + Shinso lol making Oetsu go even before your main character is not only really difficult (because mains are trash) but stupid. Also, on that note, even if you don't kill the vanguard turn one, who cares? Very few vanguards in this game are T1 and capable of sweeping a team. It shouldn't matter even if you don't land mutilate on him.
Edit: Even if mutilate doesn't land on vanguard Hiki made your team invulnerable from damage, their vangaurd literally can't kill you next turn. Your argument literally means nothing.
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