If you care...
It's been a while since i've posted, This is where i am now, any ideas on where to improve? ATM, I'm working on speed. T1 Kieske goes first, working on Shinso's mods and total amount of fury stones to switch to him as that will speed me up, he gives a fake T1 to Shini Kieske, Isshin, and main. I don't have the stones ATM for Soph to T1. Got Muramasa and Hyorinmaru as my zanpacto. The speed i get from muramasa is nice, but hyorins bonuses to the vanguard help a lot, and I find i kill harder opponents with Hyorin equipped.Here's what I'm talking about
http://bleachjf.gametrees.com/fightreport/?rid=43922432964471579&aid=54&t=1&lang=en_US
my active partners and some mod souls
I started in server 161. What's you in name game? Wow, that was a long fight. Wasn't sure who was gonna win. theunknown404 replied at 2015-12-31 00:32 static/image/common/back.gif
Wow, that was a long fight. Wasn't sure who was gonna win.
It's so disappointing that the higher up you are the more battles tend to be one turn.
Literally haven't fought someone where the match wasn't decided in the first round in months. NNatsu replied at 2015-12-31 02:14 static/image/common/back.gif
It's so disappointing that the higher up you are the more battles tend to be one turn.
Literally h ...
I wish it weren't so. Their damage potential to hp potential ratio is way unbalanced. theunknown404 replied at 2015-12-31 02:20 static/image/common/back.gif
I wish it weren't so. Their damage potential to hp potential ratio is way unbalanced.
I think it's more based on the fact that there's more incentive to go for damage rather than HP.
All of the events are DPS based, and in the arena if you go first all you need is damage not hp, so people focus on it. If you went straight up tank on every character you'd be able to survive attacks certainly, the only reason it's not that great of an idea is that GENERALLY the affects of skills will stun/fury lock/debuff you causing you to lose, making it not really worth going down that route. NNatsu replied at 2015-12-31 02:26 static/image/common/back.gif
I think it's more based on the fact that there's more incentive to go for damage rather than HP.
A ...
Maybe. It could still be a little bit of both. I don't know for sure, though, because as you said, nobody actually works on it generally.
Damage and speed are two things while tanking can include two different types of defense, counter, HP, sometimes block, and other things. It's a lot more expensive, especially on GoGames's watch. On top of that, you need damage for Evil Spirit before you need anything else, one of the major sources of experience.
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