Sinnesfrid Publish time 2016-3-11 09:29:40

Additionally so does is there this annoying factor, what kind of skill do your assaulter have and what is boosted by your zanpakuto? Some skills are better used later and some is a must to use as fast as possible.

fralloppo Publish time 2016-3-11 09:53:38

AssassinwithRPG replied at 2016-3-11 15:25 static/image/common/back.gif
Speed/crit.
No need to explain.
Sometime HP and also maybe fury if you want T1.

quoting! I'd also say hit and br def!

as u can see, I'm the captain of the glass armada! :D

noctustheking Publish time 2016-3-11 09:56:36

lets be honest here
Speed/STR/WIS depending on the partner/main
counter and block will be useless against people with a fast supprt (Senju, hikifune)
that will 1 shot your damn team the moment they skill unless you are on par with them but even then its fastest person always wins lol..
katen kyokotsu being around will just make it impossible to survive =P

Lelouch71 Publish time 2016-3-11 10:13:38

fralloppo replied at 2016-3-11 09:53 static/image/common/back.gif
quoting! I'd also say hit and br def!

as u can see, I'm the captain of the glass armada!

Well,an assaulter needs to assault,not to tank,am i wrong? xD Br Def/Hit rate ftw !

Lucky__Black Publish time 2016-3-11 11:22:36

Sinnesfrid replied at 2016-3-11 09:23 static/image/common/back.gif
Actually whilst block on assaulters is never bad so is counter both easier to build and good to hav ...

Agreed :)

And yeah, counter is very useful.

Lucky__Black Publish time 2016-3-11 11:24:58

Edited by Lucky__Black at 2016-3-13 17:09

Speed and strength/wisdom top priority. Then break defence, a necessary amount of hit, crit is good too. After that counter, stamina and maybe defence as others have said. Main thing is damage dealing potential and speed.

Sinnesfrid Publish time 2016-3-11 11:42:23

A summary:

Str/Wis = (Wis if main is strategy attack user) for damage and some extra defense.
Agillity = for speed. Which of the two you need more will vary but you will always need both.
Crit = cause damage is never wrong.
HP = yeah quite frankly health is never bad to have.
Break defense = since if you dont have any so will you get blocked all the time (when the enemy take reduced damage and hit you back)
Hit/counter = You are gonna need hit to land a hit if the enemy have some dodge which many higher levels stops investing in since having high hit is a lot easier than having a high dodge. Same you will need counter or you will get critted to death, also remember that a crit from a normal hit gives 100 fury instead of 50. For VG counter is a must for assaulters so does it never hurt.
Thats six now for what I left out
Block = Yeah its good but you are most likely gonna need the stones for your vanguard and quite frankly most will have enough to negate it if you dont have a lot so for assaulters you might as well skip it til later in the game.
Dodge = Quite frankly there is no stone worse for a assaulter to have. All enemies yes ALL will have a greater hit than your dodge. Ryuken Ishida is the single exception since he have a base of 30% dodge, his skill gives him 30 more, his evolution 20 more and lastly his modify 60 more. So he can have 110% dodge without stones and 140% after skills but for most assaulters ignore it.
Fury = Quite frankly unless you can T1 (start with 100 fury) so are the fury stones not worth it. Yes they will make your skill hit harder ONCE after that so is it just wasted space, better go with a stone that gives a permanent boost.

Lucky__Black Publish time 2016-3-11 11:52:17

Sinnesfrid replied at 2016-3-11 11:42 static/image/common/back.gif
A summary:

Str/Wis = (Wis if main is strategy attack user) for damage and some extra defense.


I agree :)

AssassinwithRPG Publish time 2016-3-11 15:14:04

fralloppo replied at 2016-3-11 14:53 static/image/common/back.gif
quoting! I'd also say hit and br def!

as u can see, I'm the captain of the glass armada!

hit and break def are important to all partners and are required on all partners. Also assaulter can do well without break def and hit.

Devvoke2 Publish time 2016-3-13 12:07:14

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