AssassinwithRPG replied at 2016-4-6 08:44 static/image/common/back.gif
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Not anymore MUAHAHAHAHAHA
Eeeeeyyyyy grats man. Long time coming XD
theunknown404 replied at 2016-4-6 21:22 static/image/common/back.gif
dionysvs...I don't get it. I can't figure it out. Where does it say we will have 30% more dmg agai ...
"all monsters get 30% immune rate"
so if you did 1 dmg before, you now do 0.7
if you mean the lv4 reincarnate thing, all reincarnated characters get a dmg bonus of 10% + 6% * number of times reincarnated
so at lv4, thats 34% bonus dmg, getting to 0.938 dmg
at lv5, thats 40%, getting 0.98
since we dont have an exactly dmg formula, its more or less that
dionysvs replied at 2016-4-7 05:53 static/image/common/back.gif
"all monsters get 30% immune rate"
so if you did 1 dmg before, you now do 0.7
So these effects are confirmed to work on PvE monsters?
theunknown404 replied at 2016-4-7 08:41 static/image/common/back.gif
So these effects are confirmed to work on PvE monsters?
it should work in pvp too, so unless gogames somehow bugged it, shouldnt be a problem
dionysvs replied at 2016-4-7 09:43 static/image/common/back.gif
it should work in pvp too, so unless gogames somehow bugged it, shouldnt be a problem
I thought the point was for them to work in pvp.
If they fuck that up, well, they should probably just give up on gaming.
Kosmodestiny replied at 2016-4-7 02:24 static/image/common/back.gif
Eeeeeyyyyy grats man. Long time coming XD
Thanks babe. Took a while though.
dionysvs replied at 2016-4-7 05:53 static/image/common/back.gif
"all monsters get 30% immune rate"
so if you did 1 dmg before, you now do 0.7
since we dont have an exactly dmg formula
Damage formula works like this:
(Attacking partner's total attack(phy or kido) - target's total def(of corresponding phy or kido)) X (Attacking partner's damage rate - target's immune(avoid injury) rate)
I played around with it for a long time and that should be correct unless it's changed in the last month or so. This is the reason why even if someone had an immune rating of 100% it wouldn't just nullify the damage of anyone that attacked them.
Simplified formula using symbols in case anyone wants to throw some numbers into it to see how they'd do against someone else:
(Att - Def) x (Dam - Imm) = total damage dealt
Reminder, this is for normal attacks. I haven't bothered to check how skill growth rates work, but I think if you subtracted 100% from a skill's growth rate and added the remainder onto your regular damage rate in that calculation then it might work that way.
Kosmodestiny replied at 2016-4-7 15:44 static/image/common/back.gif
Damage formula works like this:
(Attacking partner's total attack(phy or kido) - target's total ...
Skill growth works similarly to damage rate in that it's a multiplier to your attack.
(Att - Def) x (Dam - Imm) x skill growth = total damage dealt
Dotiie replied at 2016-4-6 07:37 static/image/common/back.gif
I just went on an alt to do this
yes hollow map just got 30% defence stronger
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Shadow49999 replied at 2016-4-7 21:25 static/image/common/back.gif
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I'm only on the first of gin
Oh boy that's 3 people dead I know so far in hollow map