[email protected] replied at 2017-9-26 04:05 static/image/common/back.gif
What are the skills and growth rates and support boost gains of Ryujin Jakka, forget your nicknames ...
there is another thing to get more damage other than DoT young man, with ur current partner 100000% u can't get more than that, what you have is low tier partner i dont said all low tier partner ugly.. like i said before read each desc partner 1st
they made void absolutely for higher players now
[email protected] replied at 2017-9-28 23:59 static/image/common/back.gif
they made void absolutely for higher players now
Couldn't Kirinji's burn do damage?
theunknown404 replied at 2017-9-29 00:02 static/image/common/back.gif
Couldn't Kirinji's burn do damage?
no because they don't reach their turn to get burn by that they only counter the attack and the team
theunknown404 replied at 2017-9-29 00:02 static/image/common/back.gif
Couldn't Kirinji's burn do damage?
It would, but they'd need T1 and remove hit stones
EDIT: Actually nvm that I don't know how ignite works if you deal 5 damage with your attack.
yup all void has 1 mil def now..
Edited by theunknown404 at 2017-9-29 12:58
Tanfosh replied at 2017-9-29 00:45 static/image/common/back.gif
no because they don't reach their turn to get burn by that they only counter the attack and the te ...
So, strong tank + Kirinji maybe.
Otherwise, remove his hit stones so he does not land a hit but still casts ignite. The problem would then be whether the enemy you want attacks. having three rows of non-hitting allies could up the chances.
Edited by theunknown404 at 2017-9-29 12:56
Aresiel replied at 2017-9-29 03:02 static/image/common/back.gif
It would, but they'd need T1 and remove hit stones
EDIT: Actually nvm that I don't know how ignite ...
Oh right, they could actually remove hit. So you wouldn't need the tank.
Ignite damage is based purely on attack and is not deducted defense. I think Kirinji's ignite growth rate was 100%, so 100% of his attack would be his damage.
And when I say attack, I mean his raw attack number, not after factoring in damage rate.