Stat and skill
Hi,We take Shunko Sui-feng for example :
Strength - 7000 (Growth 6.5)
Agility - 8000 (Growth 6.8)
Wisdom - 3000 (Growth 3.5)
H P - 5000 (Growth 4.5)
Skill Attack enemy support, growth rate 400%,...
So her skill take Strength or Wisdom for calculate her skill with 400%?
And, when all support are die her skill with % work on vanguard, on assault or don't work because he work only against support?
Thanks
shunko is strenght-based partner so her attacks will always be based on strenght and only use she has from wisdom is defense :)
and after killing target of skill partner will start attacking other line of enemy's formation, normally it should be vanguard but I'm not sure if there are exception to this Thanks you are so fast, last question wisdow is for defense, but physical or kido? Edited by MylarHyrule at 2017-12-9 17:02
Kenpachi456456 replied at 2017-12-9 14:15 static/image/common/back.gif
Thanks you are so fast, last question wisdow is for defense, but physical or kido?
In all cases...
Wisdom is for kido or strategy def
Strength is for physical attack and defense
Stamina is for hp
Agility is for speed
honestly, I would never spend that kind of cash on a game I so obviously knew so little about... No offence
find the difference in the description of the support and the asseulter :)
from wiki
Strenght: Increases Physical Attack(1:1) and Physical Defense (1:0.7)
Stamina: Increases HP
Wisdom: Increases Strategy/Kido Attack(1:1) and Defense (1:0.7)
Agility: Increases Speed (1:1)
Damage Rate: Increases DMG, obtained from Set Bonuses, Prestige Rank,Talents/Passives, Zanpakuto and Skills.
Immune Rate/Avoid Injury Rate: Reduces Damage, obtained from Set Bonuses, Prestige Rank,Talents/Passives, Zanpakuto and Skills.
Combo Rate: Main characters and partners like Hakuteiken Byakuya that have 100% combo rate skills will give combo rate the next turn to the partner above them in your formation.
Aid Rate: Chance to spread damage amoung the partners in the Formation.
Recovery Rate: Increases Healing.
Hit Rate: Prevents enemy from dodging.
Dodge Rate: Dodge attack = No damage taken and no Fury gained by enemy (debuffs from skills will land on you).
Crit Rate: Critical hits do 1.5 times (150%) the normal damage.
Counter Rate: Anti-critical, lowers the chances of being hit with crits.
Block Rate: Blocks attack = Less damage is taken and counters back(does damage back to attacker).
Break Defense Rate: Anti block; prevent from getting blocked. Block rate, dodge rate, crit rate, counter rate, break defense rate, and hit rate
They are all cap at 90%, but i can see more in this foum? Kenpachi456456 replied at 2017-12-11 15:36 static/image/common/back.gif
Block rate, dodge rate, crit rate, counter rate, break defense rate, and hit rate
They are all cap ...
hit rate does NOT cap at 90%, or anywhere for that matter... the rest of them can be raised past 90% with mods/evo/bonds Kenpachi456456 replied at 2017-12-11 15:36 static/image/common/back.gif
Block rate, dodge rate, crit rate, counter rate, break defense rate, and hit rate
They are all cap ...
about hit rate are you sure? :) Edited by Kenpachi456456 at 2017-12-15 02:12
Ok but i see yachiru can surpass dodge rate with her 3 mod, and Ryuken ishida (stack a lot dodge, skill+mod1,2,3 90% with all) , in high elo, i think she not used, so no nead hit rate more 190%?
Other bazz-b mod 2 "Add allies' Break Defense Rate by 30%", if i have with spirit stones 1 with 90% and other with 60%, normaly they have both 90% break def?
Maybe against Bankai shunsui "Attack the enemy with the most ATK, growth rate is 400%, decrease his attack by 50%, crit rate by 100%, and hit rate by 50% for 2 rounds. Restore own fury by 50 ", but if you survive, you have only half of damage.
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