If you don't know what block, break def, crit, counter, hit, dodge, combo, and aid rate do:
Block rate is a chance of the target taking only a third of the damage that they would have and subsequently 100% normal attack damaging the attacker. Break Defense rate of the attacker lowers the target's chance of blocking.
Critical Hit rate is a chance of the attacker's damage increasing by a bonus 50%. The text will display in a bold red when it activates. Counter rate of the target lowers the critical hit chance of the attacker.
Dodge rate is a chance of the target dodging the damage of an attack (but can still be affected by status effects). Hit rate of the attacker lowers the dodge chance of the target.
Combo rate is a chance of the attacker to combo with the partner above them in the formation, allowing that partner an extra attack for that round immediately following the original attacker's attack. It's cyclic, so if the partner is at the top of his formation line, it cycles to the bottom partner. With luck, a combo can chain multiple partners in the line as well (up to 4 attacks in a combo chain with 3 partners in the same line), but a partner can only trigger one combo per round.
Aid rate is a chance of the target reducing their damage taken on attack by 1/10 and sharing another 1/10 of the damage with an ally in formation, specifically the ally with the next highest HP.
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