

5. Vitality Itself
My personal opinion I hate the mechanic of vitality entirely, but what more people will probably agree on is that the Vitality Giving rate is so low. Also the Vitality Costs are so high. I can't find that many scenarios that are relateable to other players, but for me Trial takes too much vitality for its worth. I get 3 vitality every half an hour and it costs 9 vitality to clear a stage. I have to wait an hour and a half just to collect enough.
10. Too much servers
For a game that I am 99% sure that has not that big of a playerbase, there are too much servers. The first server I played on what the 16th one from the US and I already thought that was a big number. Also the time it takes to make servers is inconsistent. I don't know what goes into coding these servers but they seem to be the exact same thing. Imagine copy and pasting. Thats what I feel like it is because no server is unique. And there is new ones like every 2-3 days from what I can tell, but if I was playing on the 16th one back in 2014 and now in 2018 there are 568 at the time of this video (Just from the US) the math doesnt add up.
11. Players moving on too quickly
People literally stop playing a server just to hop on to the newest server for some reason. People who spent money on the game, people who are f2p, people in the top 20, everyone. This is a really bad quality to have as a game. Consider Skyrim. People enjoy maxing out everything and then they restart. Now Skyrim is a high budget game and the budget of Bleach Online pales in comparison, but for something that is so long and stretched out to me, people are moving on too quickly.
12. Nothing to do sometimes.
Literally Once you've done all the daily tasks, there is practicly only one thing to do, which is wait for the daily events. I've literally looked at my screen for accumulated hours just waiting for my cooldowns to go down.
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