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Title: Dodge and block question [Print this page]

author: kinkerbel    time: 2015-5-2 07:45:37     Title: Dodge and block question

I had a question about the mechanics behind block and dodge



- Lets say we have a character with 25% block chanche and 25% dodge chance.


- Let us say we did 100 battles

Will the outcome be :

A. 50 normal hits, 25 block , 25 dodge
B. 56 normal hits, 22 block, 22 dodge
c. 56 normal hits, 19,6 block, 25 dodge
D 56 normal hits, 25 block, 19,6 dodge
E.. something else please explain.


I am asking this question, because you can not dodge and block at the same time. So you would say there would be some kind of overlap? And than an intresting question would be, is dodge or block dominant over the other, or when both block and dodge occur does it get rerolled to decide the winner?
author: [email protected]    time: 2015-5-2 08:09:27

good question, i would also like to knew mechanics. but what i can state for sure is that: block > dodge
author: Masqurane    time: 2015-5-2 08:10:38

Edited by Masqurane at 2015-5-2 08:15

It occurs randomly, both cant occur at same time

dodging or blocking does not depends just on ur stats it depends on opponents hit and break def also so it varies from opponent to opponent
dodge is better for pvp
block is better for pvm ( in ryoka and evilspirit having block may give u some xtra damge)

dodge can be counterd easier than block in pvp
dodge can be counterd with hit   (u can increase hit by refines and sprit stones)
Block can be countered  by increasing breakdefence which is available through stones only
so chances of block working is more since u cant refine against block
in trials and maps its hard to get them to work(never worked well for me atleast)
counter, strength / wis  breakdef and hit  are more useful in maps and trials ( correct me if i am wrong)

conclusion : dodge is superior if it works other wise block is better  




author: kinkerbel    time: 2015-5-2 08:23:42

Masqurane replied at 2015-5-2 08:10
It occurs randomly, both cant occur at same time

dodging or blocking does not depends just on ur s ...

Sorry but you did not answer the question, my question was not which is better it was a question about how chance is programmed in the game regarding block and dodge. Also the variables of hit rate and break def. do not matter for the question.
author: Masqurane    time: 2015-5-2 08:27:07

[email protected] replied at 2015-5-2 08:09
good question, i would also like to knew mechanics. but what i can state for sure is that: block > d ...
its hard to tell that one is better than other practically
theoretically dodge is better for pvp
getting block to work is easier than dodge  so generally its considerd better by some

dodge is better if u can do it, if u cant,  block is the next best thing  ( in pvp)block is better in pvm

author: Masqurane    time: 2015-5-2 08:44:15

kinkerbel replied at 2015-5-2 08:23
Sorry but you did not answer the question, my question was not which is better it was a question a ...

it is random,  one is not dominent over other if  ( u have the same dodge and  block rate and ur opponent have same brek def and hit rate)
i dont know that much technical stuff.....to put it into numbers
                                                                                       sorry

author: Masqurane    time: 2015-5-2 08:46:31

lets hope some one will come up with a better answer
author: kinkerbel    time: 2015-5-2 09:42:19

Masqurane replied at 2015-5-2 08:46
lets hope some one will come up with a better answer

If not we can Always experiment and find out ourselves.

What you need for experiment:
- 2 main both with as little damage as possible and good defense stats so they last 20 rounds
> 1 with no break defence and no hit rate modifiers
> 1 with 75% dodge 75% block (or another convient number, obviously the higher the number the easier to spot the possible overlap, do make sure both dodge and block are equal)  

Do 10 arena fights and post how many hits there were, block and dodge. Than it should be easy to know how exactly the odds are and if there is overlap. Also we might find out about hidden mechanics :3
author: [email protected]    time: 2015-5-2 12:27:56

Masqurane replied at 2015-5-2 08:27
its hard to tell that one is better than other practically
theoretically dodge is better for pvp
ge ...

I think you are trying to bring theory here, sadly it does not quite work in game. You have titles that give up to 20% hitrate and also can refine equipment for hitrate. As for break defence, the highest title amount is either 4 or 5% and you cant refine set for break defence.

So it is easer to surpass dodge with hitrate than block with break.

But anyway im more interested in (number formula) than statements..
author: Masqurane    time: 2015-5-2 13:02:31

its probality bro.. u cannot predict  it in formulas, its random..


author: [email protected]    time: 2015-5-2 14:37:44

see the hit rate effect on dodge ..... and dodge has limt and its 90% but hit with out limt so its useless

and break defence effect on block ... both break defence and block  has limt so there is batter chance you do block

the number how it effect i don't know there is no option you can see only % number and that do not help thy need to give each stat a number how much you have and the stone is % so you can calculte it
author: ajoalex    time: 2015-5-2 14:44:19

[email protected] replied at 2015-5-2 21:27
I think you are trying to bring theory here, sadly it does not quite work in game. You have titles ...

all you have to do is do ES/ryoka (1-2 days of experimenting, lesser damage though) with the above setup, you would get an average. Until someone already did that have a detailed analysis on that.
author: [email protected]    time: 2015-5-3 10:58:10

Personally I think it comes down to whatever the character is better at.
It also depends on if you are talking about Vanguard, Assault, or Support partners.

Every Vanguard has an innate talent that will increase the Block-Dodge-Counter stats a certain %. So with that factored in even if you have 25% block - 25% dodge - 25% counter on a single vanguard, it comes down to what ever they are best at.

If your talking about Assault or Support then it's a little different, since their talents usually are focused towards damage  I would think it would be a matter of what the enemy has towards crit, hit, and break stat %.
author: playbleach1    time: 2015-5-3 12:00:12

[email protected] replied at 2015-5-2 08:09
good question, i would also like to knew mechanics. but what i can state for sure is that: block > d ...

i also agree with u that block is good , but only to an extent . I mean in pve they might not have good break  defence but in pvp when u have higher break defence rate players u cant rely on that . Meanwhile , if u have a dodger u it will give u immune from a fury attack if other player cant attack u which is obviously better !




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