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Title: WARNING - New Partner Bugged [partial FIX] [Print this page]

author: theunknown404    time: 2016-4-1 13:21:34     Title: WARNING - New Partner Bugged [partial FIX]

Edited by theunknown404 at 2016-4-18 12:10

Sexy Kukaku



Passive/Talent Description: Natural 20% Defense, 30% Stamina

Actuality: No visible Defense boost, 20% Stamina (No Strength, Wisdom, or Agility boosts either)

As far as I know, this is the description in the CN servers as well. Until this is resolved, be careful when considering this partner. GG

EDIT1: The 6th mod is also now reported not to be working.

EDIT2 04/18/2016: Talent now gives the correct numbers. 6th mod is still not displaying correct figures.


author: Underworld_9    time: 2016-4-1 13:24:05

:O So the problem exists in CN too?
author: Underworld_9    time: 2016-4-1 13:25:00

And only 20%? not the 30% it should be?
author: theunknown404    time: 2016-4-1 13:32:37

Underworld_9 replied at 2016-4-1 13:24
:O So the problem exists in CN too?

I do not know that for sure, but it is probably the same thing.

I can't see GoGames needing to edit their code in any way.
author: theunknown404    time: 2016-4-1 13:32:55

Underworld_9 replied at 2016-4-1 13:25
And only 20%? not the 30% it should be?

Correct. Only 20%
author: Underworld_9    time: 2016-4-1 13:34:55

theunknown404 replied at 2016-4-1 13:32
Correct. Only 20%

wow is it so hard for the game not to mess things up? anyway............ it's like TSI's normal attack that didn't do more than 5 damage. Hopefully this will get fixed eventually too.
author: Unholyknight    time: 2016-4-1 13:36:12

well that to be expected when something new comes out. there always that slight chance a bug will occur and that won't be fixed until a major update happens

well thanks for the info at least
author: theunknown404    time: 2016-4-1 13:37:14

Underworld_9 replied at 2016-4-1 13:34
wow  is it so hard for the game not to mess things up? anyway............ it's like TSI's normal ...

They've been fixing bugs relatively quick lately. They fixed TSI's normal attack, Oetsu's talent, and Kirinji's evolution issues. They might fix this eventually, too.

And no, they can't stop screwing things up in this game. xD
author: moongoatie    time: 2016-4-1 13:38:23

What do you mean no visible boosts? Shouldn't talents be embed on normal stats?
author: Lucky__Black    time: 2016-4-1 13:39:25

theunknown404 replied at 2016-4-1 13:37
They've been fixing bugs relatively quick lately. They fixed TSI's normal attack, Oetsu's talent,  ...

I was just about to say XD I dont know how hard coding is but making statements like 30% stamina and not delivering that (going above it wouldn't be bad lol XD) but doing mediocre version of these partners is annoying (even if temporary). They aren't cheap.
author: Evild4nte    time: 2016-4-1 13:39:29

theunknown404 replied at 2016-4-1 19:37
They've been fixing bugs relatively quick lately. They fixed TSI's normal attack, Oetsu's talent,  ...

Lol, a yeah for TSI and maybe a half for the other two is not really quick.
author: theunknown404    time: 2016-4-1 13:42:12

Edited by theunknown404 at 2016-4-1 13:52
moongoatie replied at 2016-4-1 13:38
What do you mean no visible boosts? Shouldn't talents be embed on normal stats?

Yes, I believe so. I said "visible" to cover my ass if I'm mistaken, but I 90% thought with certainty it should be something visible.
author: Sylencer90    time: 2016-4-1 13:46:00

Note: The author has been banned or deleted.
author: theunknown404    time: 2016-4-1 13:46:40

Lucky__Black replied at 2016-4-1 13:39
I was just about to say XD I dont know how hard coding is but making statements like 30% stamina a ...

Yeah, I suspect their coding is poorly constructed, like spaghetti code. They are constantly breaking shit and fucking things up. I am a programmer, myself.

Industry is often about passing off one person's code to another one who doesn't really understand it and trying to fix it to do what they want so they keep their job. lol. In the process, you sometimes end up with a giant ball of shit.
author: theunknown404    time: 2016-4-1 13:47:57

Evild4nte replied at 2016-4-1 13:39
Lol, a yeah for TSI and maybe a half for the other two is not really quick.

Yeah, it's longer than one would like.
author: Lucky__Black    time: 2016-4-1 13:48:58

theunknown404 replied at 2016-4-1 13:46
Yeah, I suspect their coding is poorly constructed, like spaghetti code. They are constantly break ...

LOL You'd think with all the gold people top up they'd have enough money to do it properly. I guess they have other priorities lol
author: theunknown404    time: 2016-4-1 13:49:13

Sylencer90 replied at 2016-4-1 13:46
It's fine, i'll take the bugged one too. Just buy her for me. Thx :*

Lol. You are a very persuasive person.
author: theunknown404    time: 2016-4-1 13:50:46

Lucky__Black replied at 2016-4-1 13:48
LOL You'd think with all the gold people top up they'd have enough money to do it properly. I gues ...

Compare to the U.S. and EU, I don't think China servers receive nearly as much money.
author: moongoatie    time: 2016-4-1 13:57:58

theunknown404 replied at 2016-4-1 13:42
Yes, I believe so. I said "visible" to cover my ass if I'm mistaken, but I 90% thought with certain ...

Sadly, without knowing how growth rates and base stats work we can't know for sure if any talent is working at all as it is intended. For sure you can't see talents as buffs so you can't know if they are working or not. Only thing you can do is compare geared kukaku with another partner(same gear) and have a rough calculation, which I guess you already did
author: Sylencer90    time: 2016-4-1 14:02:35

Note: The author has been banned or deleted.
author: Devvoke2    time: 2016-4-1 22:07:20

Note: The author has been banned or deleted.
author: theunknown404    time: 2016-4-2 00:17:17

moongoatie replied at 2016-4-1 13:57
Sadly, without knowing how growth rates and base stats work we can't know for sure if any talent i ...

No, there is a very precise way of measuring.

I use accessories to do it (and the partners have to be out of formation), and it normally matches up with the partners...but these...do not...
The Stamina test is pretty solid. Nothing confusing about it.




As for the defense test, that one was a little more involved.




In this case, you can see that the resulting defense boost is normally 70% of the total gained Wisdom or Strength. However, if Sexy Kukaku has a defense boost, she should gain more defense than the normal character, and she's not.


author: Lucky__Black    time: 2016-4-2 03:00:12

Edited by Lucky__Black at 2016-4-2 03:01
theunknown404 replied at 2016-4-2 00:17
No, there is a very precise way of measuring.

I use accessories to do it (and the partners have t ...

        






And nice effort at doing the maths

author: Lucky__Black    time: 2016-4-2 03:02:41

Devvoke2 replied at 2016-4-1 22:07
counting money takes time ok have some patience

Okay okay, problem is they get so much money do they even have time to run the game?? what with all the counting and all o.O
author: theunknown404    time: 2016-4-2 07:37:08

Lucky__Black replied at 2016-4-2 03:02
Okay okay, problem is they get so much money do they even have time to run the game?? what with al ...

Lmao        
author: theunknown404    time: 2016-4-2 07:50:14

Lucky__Black replied at 2016-4-2 03:00
And nice effort at doing the maths

Thanks ^^

I actually first noticed the issue during evolution of the character. The defense gains had no boost.
author: Evild4nte    time: 2016-4-2 10:29:06

Hm, i am not sure about the 2nd mod.
It works 100% for my supporters, but i am not sure if it works for my assaulter.
Maybe their Kidodef is so low, that even doubled it still sucks, but at least i cant see much difference, when i let some others attack first with hiki or senru.
My supporters nearly get no dmg anymore but the assaulters still loose the same hp.
author: moongoatie    time: 2016-4-2 11:51:50

Edited by moongoatie at 2016-4-2 11:52
theunknown404 replied at 2016-4-2 00:17
No, there is a very precise way of measuring.

I use accessories to do it (and the partners have t ...

Wow, I didn't know this and you just made me waste my whole day doing varius different tests. Thanks for that tho, it was for a 'good' cause.
I will skip the hp part, cause everything I did leads to what you said is correct
On def part, I get that Kukaku doesnt get any boost at all and you're right, but I'm also right believing that everything is fucked up.

I tried different partners and that 0.7 is right. But my tavern aizen has a 8% def boost(mod) and the calc sums to to 0.755 which should be 0.78. If the mod didn't count it should stay at 0.7

My Soph rangiku has 0.869 boost. According to wikia she has 20% def boost from talent, and my soph rangiku is 2 star modded another 8% def boost, summing it up to 0.98, another wrong stat.

Conclusion, there are probably a sh1tload of bugged stuff that we havent noticed yet.

Just a side note for everyone after some tests 15% Wisdom i.e gives 15% Kido atk and ~10% kido def.

Edit: I hope you saving somewhere the evo info on kukaku xd



author: theunknown404    time: 2016-4-2 16:49:34

Evild4nte replied at 2016-4-2 10:29
Hm, i am not sure about the 2nd mod.
It works 100% for my supporters, but i am not sure if it works  ...

Are the attack dmg numbers the same?
author: theunknown404    time: 2016-4-2 16:56:39

moongoatie replied at 2016-4-2 11:51
Wow, I didn't know this and you just made me waste my whole day doing varius different tests. Thank ...

Yay!

Also, Shinigami Kensei's combo rate mod gets a bigger boost than stated. And supposedly, Senjumaru's ex. skill decreases attack rather than increasing it. Who knows how much they've really fucked up on? xD

And yes, I've got the evolution information. She seems to have the same exact evolution as Ichibe. I'm up to lvl 5.
author: theunknown404    time: 2016-4-2 17:04:26

Edited by theunknown404 at 2016-4-2 17:10
moongoatie replied at 2016-4-2 11:51
Wow, I didn't know this and you just made me waste my whole day doing varius different tests. Thank ...

15% Wisdom should increase your strategy attack by 15% assuming your strategy attack only comes from Wisdom. It shouldn't account for bonuses from things like evolution, Hollow Soul maps, and Mod souls (+Assists), which don't affect the Wisdom stat. That's why 15% kido attack is actually better than 15% Wisdom.
EDIT: Whoops, I take that back. It's better if you want more attack, but it won't increase defense like 15% Wisdom.

author: Evild4nte    time: 2016-4-2 17:08:33

Edited by Evild4nte at 2016-4-2 23:15
theunknown404 replied at 2016-4-2 22:49
Are the attack dmg numbers the same?

Ok, i did some serious tests.
The mod works.
It seems, when the other supporter has too much KATk my assaulters def is just too low to avoid much dmg even doubled.


I made some tests vs a lower hiki with 376k MAtk
Here are the results:

                                  with Kakaku                     without Kakaku
Senru (296k Mdef)              7 dmg !!                                   140k
Hiki (266k MDef)                 7 dmg !!                                   200k
Brenji (94k MDef)                 340k                                       520k
Prot (87k Mdef)                    360k                                       540k
               
I think i need some KidoDef on BRenji.




author: theunknown404    time: 2016-4-2 17:37:10

Evild4nte replied at 2016-4-2 17:08
Ok, i did some serious tests.
The mod works.
It seems, when the other supporter has too much KATk m ...

Oh okay. That's great then. It would suck if it didn't work. Kind of takes away from the fun otherwise.

I was told once the target's defense is applied to the attacker's attack before attack/dmg multipliers (skill growth, dmg rate, etc.) are applied, and that seems to be the case so far from what I've witnessed. In other words, total damage to a target = (attacker's base attack - target's defense) * dmg rate * other multipliers...

So, yeah if their kido defense is that small, it really won't make much difference in total damage taken.

That would also mean that, no matter how high your enemy's skill growth rate is, if your defense is higher than their base attack, completely nullified.

I would love to see what would happen with more kido defense on the assaulters. Sounds like a good counter to certain situations.
author: Sylencer90    time: 2016-4-2 17:38:03

Note: The author has been banned or deleted.
author: Evild4nte    time: 2016-4-2 17:45:28

Sylencer90 replied at 2016-4-2 23:38
I thought all big spenders run 3-2-0 nowdays, how did you end up on 1-x-x?

Don“t want Oetsu only for his 6th mod in my team and dont see any sense in another supporter besides him.
author: Dotiie    time: 2016-4-2 18:43:23

Sylencer90 replied at 2016-4-2 22:38
I thought all big spenders run 3-2-0 nowdays, how did you end up on 1-x-x?

VG's are very good for the meta we are in, notably 3 - Nozarashi Ken (for block, notably against Hikifune), Ichibe (for fighting those equal formations and simply put tanking more by VG alone) and now Sexy Kukaku (defence to the whole team, helps against faster or simply stronger opponents)

I think the big spenders are noticing this, no VG formations was pretty much the time when you could go all out, and that your offence became your defence, now we are slowly getting balanced with these vanguards coming in
author: theunknown404    time: 2016-4-2 22:08:55

Dotiie replied at 2016-4-2 18:43
VG's are very good for the meta we are in, notably 3 - Nozarashi Ken (for block, notably against H ...

Noza Ken - Lots of block
Ichibe - HP demon
Sexy Kukaku - Defense demon
author: PrimevalFear    time: 2016-4-2 23:36:56

Underworld_9 replied at 2016-4-1 13:34
wow  is it so hard for the game not to mess things up? anyway............ it's like TSI's normal ...

My TS Ichigo's normal attack does way more than 5 damage, lol. You might have a spirit stone problem if that's the case for you.
author: moongoatie    time: 2016-4-3 03:51:19

Evild4nte replied at 2016-4-2 17:08
Ok, i did some serious tests.
The mod works.
It seems, when the other supporter has too much KATk m ...

You could try this formula (Atk-Def)*(Dmg rate-Immune rate)*Growth Rate% = damage dealt to check 100% if everything works fine
author: Evild4nte    time: 2016-4-3 04:22:14

moongoatie replied at 2016-4-3 09:51
You could try this formula (Atk-Def)*(Dmg rate-Immune rate)*Growth Rate% = damage dealt to check 1 ...

seems to fit.
author: Underworld_9    time: 2016-4-3 04:38:30

PrimevalFear replied at 2016-4-2 23:36
My TS Ichigo's normal attack does way more than 5 damage, lol. You might have a spirit stone probl ...

Look at the tense I used   (i.e. past tense)
author: theunknown404    time: 2016-4-3 09:53:00

moongoatie replied at 2016-4-3 03:51
You could try this formula (Atk-Def)*(Dmg rate-Immune rate)*Growth Rate% = damage dealt to check 1 ...

Now just add on the crit damage calculations for the Katen users. lol

(Atk-Def)*(Dmg rate-Immune rate)*Growth Rate% = damage dealt on normal hit
(Atk-Def)*(Dmg rate-Immune rate)*Growth Rate% * 150% * (100 + total crit dmg bonus)% = damage dealt on critical hit

I'd rather ignore block and aid rate...
author: PrimevalFear    time: 2016-4-4 00:42:14

Underworld_9 replied at 2016-4-3 04:38
Look at the tense I used   (i.e. past tense)

My bad haha wasn't paying attention =P
author: Evild4nte    time: 2016-4-14 07:03:56

Did u test, if her 6th mod is working correctly ?
When i remove a Def-Hogyoku, i should be able to see the 35% i think, which does not work
author: theunknown404    time: 2016-4-14 10:10:34

Edited by theunknown404 at 2016-4-14 10:15
Evild4nte replied at 2016-4-14 07:03
Did u test, if her 6th mod is working correctly ?
When i remove a Def-Hogyoku, i should be able to  ...

I don't have that mod yet. I will test it when I get it.
author: Kosmodestiny    time: 2016-4-14 16:25:03

Evild4nte replied at 2016-4-14 07:03
Did u test, if her 6th mod is working correctly ?
When i remove a Def-Hogyoku, i should be able to  ...

Could you try checking if maybe it gave immune rate instead of defense? Try taking her out of formation and strip her gear. See if she has higher immune rate than she should just from your prestige rank and her first mod's 5%
author: Evild4nte    time: 2016-4-14 17:02:47

Kosmodestiny replied at 2016-4-14 22:25
Could you try checking if maybe it gave immune rate instead of defense? Try taking her out of form ...

She has around the same like my NozaKen at around the same evo. So at least its not indicated, when she got immune rate.
author: theunknown404    time: 2016-4-14 21:10:30

Evild4nte replied at 2016-4-14 17:02
She has around the same like my NozaKen at around the same evo. So at least its not indicated, whe ...

Hopefully Rythen will be able to figure out how fixing their shit is going lol.
author: theunknown404    time: 2016-4-18 11:48:40

Edited by theunknown404 at 2016-4-18 12:11

[attach]14008[/attach]

Talent fix has been applied. Stamina shows correct numbers.

author: Evild4nte    time: 2016-4-18 12:04:09



With mod 6 its still not displayed correctly.
author: Lucky__Black    time: 2016-4-18 12:19:57

Evild4nte replied at 2016-4-18 12:04
With mod 6 its still not displayed correctly.

Wow, so many ultimates   and decent level too.




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