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Title: Evasion = invincibility = GGs lazy motherf? [Print this page]

author: [email protected]    time: 2017-4-18 20:12:32     Title: Evasion = invincibility = GGs lazy motherf?

Few days ago a player posted replay where one of his characters dies under invincibility buff and it looked like a bug. I just trought about it and became quite suspecious about it. As we all know both Evasion and Block is a protective stat in our game. (not quite, but atleast that's how it suposed to be.) We also have opposing stats, that's Hit-rate and Break-def.
When it comes to Block and Break - they both caped at 90% base.
When it comes to Evasion and Hit-rate - Evasion is caped at 90% while Hit-rate is unlimited.

When both stats play similair defensive role it's quite strange that in one case they limit both, while in other one is free to stack - dont ya think?

I found that wierd long before, but after that ''bug'' report everything feel into place. Basically invincibility is nothing else than just a very high evasion buff (maybe 999% or whatever the limit is). GGs developers didn't cap Hit-rate for stuff as Hollow-Soul and Void where mobs have 300+ evasion (for uknown fu##ing reasons) thus this killing off evasion completly. But moreover they were so damn lazy to actually put a different /code for Invincibility. Now when some people have 350+ hit-rate it means that they actually have a small chance to ignore invincibility. Imo it is just disrespect for all the players by doing stuff that way - literally from their ass.


author: unrealjoker    time: 2017-4-18 20:35:13

http://prntscr.com/ey3fog

ye I doubt it works that way
author: Zento-Hazashi    time: 2017-4-18 20:41:26

No, hit rate doesn't work like that, whatever you're talking about, it's just a bug
Dodge and Invincibility are completely 2 different things

Invincibility completely ignores EVERYTHING, Damage Over Time (DoT) abilities such as ignite, poison etc. and any other kind of damage. There are players with 400%+ hit rate and they can even reduce the dodge rate of players or do whatever, but as long as the enemy is invincible, they will not be able to hit, regardless of hit rate ^^

author: Devvoke2    time: 2017-4-18 20:48:23

Note: The author has been banned or deleted.
author: [email protected]    time: 2017-4-18 21:01:55

Edited by [email protected] at 2017-4-18 21:08
Zento-Hazashi replied at 2017-4-18 20:41
No, hit rate doesn't work like that, whatever you're talking about, it's just a bug
Dodge and Invinc ...

I aleredy answered to that, once again.. Invincibility is a huge evasion buff, nothing else. If evasion trigger: DOT damage wont work, neither will attacker gain fury - all the same as with invincibility.

The only thing evasion does not ignore is zanpakuto damage, but same goes for invincibility xD

author: [email protected]    time: 2017-4-18 21:03:21

Edited by [email protected] at 2017-4-18 21:14
unrealjoker replied at 2017-4-18 20:35
http://prntscr.com/ey3fog

ye I doubt it works that way

Ps: nvm, i see now what you ment. Yeah, immune to death casts differ em. But that could be related to death cast itself, not to invincibility/evasion.
author: Zento-Hazashi    time: 2017-4-18 21:15:22

[email protected] replied at 2017-4-19 02:01
I aleredy answered to that, once again.. Invincibility is a huge evasion buff, nothing else. If eva ...

Dodge doesn't evade DOT

they look the same, they essentially work the same, but they're coded differently and this way they become completely 2 different things
author: trojandrew    time: 2017-4-18 21:23:00

hits not capped b/c of pve not pvp. you need it to hit high end pve like soul map aizen and void region
author: [email protected]    time: 2017-4-18 21:23:05

Zento-Hazashi replied at 2017-4-18 21:15
Dodge doesn't evade DOT

they look the same, they essentially work the same, but they're coded dif ...

Im not 100 on that part, but when my Kirinji lacked ebough hit-rate for void his DOT didnt work all the time.
author: Zento-Hazashi    time: 2017-4-18 21:25:54

[email protected] replied at 2017-4-19 02:23
Im not 100 on that part, but when my Kirinji lacked ebough hit-rate for void his DOT didnt work al ...

A comment mentioned above your reply shows the reason for the uncapped hit rate, which is the same for damage rate etc. it's just for the balancing, nothing to have a discussion about ^^

Your skill DoT will not apply if your skill does not hit, so if you possibly missed with your skill against those void enemies, your DoT won't apply ^^
author: mayuri1177    time: 2017-4-18 21:28:28

[email protected] replied at 2017-4-18 21:23
Im not 100 on that part, but when my Kirinji lacked ebough hit-rate for void his DOT didnt work al ...

His ignite is just a "chance" per the skill description.  It doesn't give the percentage for the chance though.  His chaos will work unless they die or immune.
author: [email protected]    time: 2017-4-18 21:31:51

Edited by [email protected] at 2017-4-18 21:36
Zento-Hazashi replied at 2017-4-18 21:25
A comment mentioned above your reply shows the reason for the uncapped hit rate, which is the same ...

Yes i know that, but did you even bother to read my first post?   ''GGs developers didn't cap Hit-rate for stuff as Hollow-Soul and Void where mobs have 300+ evasion (for uknown fu##ing reasons) thus this killing off evasion completly.''

Can you name reason why would they limit evasion but not hit-rate? They could either cap or unlimit both and remake Hollow Soul/Void properly, but they'r just to lazy.
Ps: also about skill miss, that basically mean that Eva = Invin. Invin is just a very high evasion.

author: [email protected]    time: 2017-4-18 21:37:49

mayuri1177 replied at 2017-4-18 21:28
His ignite is just a "chance" per the skill description.  It doesn't give the percentage for the c ...

lol ur right. I've always trought Kirinji has 100% chance to cast, just rechecked and it was 100% growth rate -_- Nevermind than
author: Tinoma    time: 2017-4-18 21:57:38

Did you stop to consider an ignore invinscibility mod being in play?
No sir!!!
No you didn't
Just here posting useful bullshit
author: Zento-Hazashi    time: 2017-4-18 23:24:51

Edited by Zento-Hazashi at 2017-4-19 04:26
[email protected] replied at 2017-4-19 02:31
Yes i know that, but did you even bother to read my first post?   ''GGs developers didn't ca ...

Oh I read everything, and I did read and i answered, it seems like you didn't read what I said

I said the reason here in this quote
shows the reason for the uncapped hit rate, which is the same for damage rate etc. it's just for the balancing, nothing to have a discussion about ^^

Dodge would be overpowered (op) if they uncapped it. Same for Immune rate. Same for anything right now that already has a cap.
Why do you think people 'dodged' on purchasing Ryuken and barely anyone has him? Because he simply has a cap, a super high amount of dodge rate sure but unfortunately it still has a cap.
However, what if dodge rate didn't have a cap? Then ALOT more people than you think would have picked up Ryuken due to the ability to dodge, being extremely op if it had no cap.







If you can't read again, I said the reason was that it is for balancing issues that some are capped and some aren't. They aren't lazy in design, they built the game well, almost perfect actually in how it all works together ^^
author: [email protected]    time: 2017-4-19 02:47:34

Edited by [email protected] at 2017-4-19 08:49
[email protected] replied at 2017-4-19 03:31
Yes i know that, but did you even bother to read my first post?   ''GGs developers didn't ca ...

I don't think you understand it at all...
If you are already in a state of burn or other DOT's and dodge an attack, thats doesn't mean you  dodge the DOT.
However, if you get invincibility and you already have a DOT, then that DOT will go wasted over that 1 round.
You will not take damage from it, thus Dodge is not the same as invincibility...
author: [email protected]    time: 2017-4-19 03:11:24

Evasion: You can still get (debuff/burn/mutilate/etc) from enemies.
Invincibility: untouchable
author: Brahmastra    time: 2017-4-19 03:39:09

Old b8 m8
author: kinghollow1    time: 2017-4-19 03:50:34

So is this thread about what happened here: http://forums.gogames.me/thread-66865-1-1.html or about GGs lazyness?
Or you came up with this on your own? Coz we all know gg is lazy af
author: @ra5h_V    time: 2017-4-19 05:02:20

post 20# this is an irrelevant comment, just scroll
author: rugalb666    time: 2017-4-19 15:44:28

Edited by rugalb666 at 2017-4-19 21:48
[email protected] replied at 2017-4-19 08:47
I don't think you understand it at all...
If you are already in a state of burn or other DOT's and  ...

Invicibility does not remove a dot or status ailment you already have, if you got a burning damage before you get invincible you continue being damaged (I fought enough Yamas with my uno to know) however it prevents you for being affected by new ones. One of other big difference with dodge is that invincibility prevents block damage.
Considering the cap on dodge I too think it is unbalanced, dodge is almost completely unusable thanks to the low cap. I dont' think dodge will be op without cap since you are still affected  by status ailment when you dodge and since it is a lot easier to rise your hit rate than your dodge rate (stones giving higer percent, title, skill etc...)

author: X-Zero13    time: 2017-4-19 15:46:37

[email protected] replied at 2017-4-19 03:11
Evasion: You can still get (debuff/burn/mutilate/etc) from enemies.
Invincibility: untouchable

Yeah, what he said, nothing else. While invincibility does avoid everything, the only thing that is actually avoided while dodging is the battle damage from the dodged attack and the attacker's fury regeneration, everything else still applies like under normal circumstances (meaning if debuffs activate or not is determined by the attack's chance percentage and the defender's avoid injury rate).
author: Jinzo67    time: 2017-4-19 19:53:50

[email protected] replied at 2017-4-18 21:03
Ps: nvm, i see now what you ment. Yeah, immune to death casts differ em. But that could be related  ...

kirinji will still burn and chaos a partner even if they dodge. #Fact
author: [email protected]    time: 2017-4-20 06:58:30

rugalb666 replied at 2017-4-19 21:44
Invicibility does not remove a dot or status ailment you already have, if you got a burning damage  ...

I didn't say that it would cancel it, i just said that someone in invincibility will not take dmg, that round, if a partner has the burn status for 3 rounds and in the 2nd round the partner gets invincibility, the burn still goes on as if nothing happens, but the partner with invincibility does not take any damage from the burn that 1 round ^^
author: rugalb666    time: 2017-4-21 13:09:43

[email protected] replied at 2017-4-20 12:58
I didn't say that it would cancel it, i just said that someone in invincibility will not take dmg, ...

I will check the  br next time that happens, but i am fairly sure that's not the case
author: theunknown404    time: 2017-4-22 00:27:42

If you get fury reduced on dodge, fury reduction still happens. Not the case with invincibility.
author: shukko    time: 2017-4-22 00:41:38

-There is someone I want u guys to meet
-Hi everyone! I'm "Ignore Invincibility".





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