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Title: Which would you rather have? (HVI Related) [Print this page]

author: [email protected]    time: 2017-11-11 13:57:18     Title: Which would you rather have? (HVI Related)

So seeing as we know that two of HVI's mods are useless and made to be rerolled. The question is what to reroll it too. I guess the obvious answer would be damage rate but I am also thinking that an extra 24% crit might give a little more edge. With full evo that would bring his crit to 135.8% which should be enough to get crits pretty often. But I don't know. What do you top players think the optimal decision would be?
author: Zeta75    time: 2017-11-11 18:20:55

Edited by Zeta75 at 2017-11-11 18:25

Well damage rate of course will increase raw damage = higher damage in void for you...although you're already far ahead as number 1 in our realm.

He also gets 10% crit from bond so max should be 145.8% crit with 24% from mods.  Outside of void that crit rate may prove more useful as crits already give 50% dmg boost + his 20% crit dmg mod + I assume you have +20% crit dmg enchant on weapon.  Though it's still around a 50% chance or less to crit against other players.

Of course I can't tell you how 24% dmg rate changes things with 800k-1mil+ atk, but with his final mod it probably won't matter too much...if he stays alive.  If anything, maybe other HVI users will see this and pm you or something.   Good luck [attach]20767[/attach]
author: Devvoke2    time: 2017-11-11 18:37:02

Note: The author has been banned or deleted.
author: [email protected]    time: 2017-11-11 19:56:47

Damage rate wouldn't help me in void unfortunately because I can only do damage with jakka. That won't change for quite a long time as well I don't think unfortunately.
author: trojandrew    time: 2017-11-11 22:02:06

[email protected] replied at 2017-11-11 19:56
Damage rate wouldn't help me in void unfortunately because I can only do damage with jakka. That won ...

you also cant crit in void
author: Zeta75    time: 2017-11-11 22:14:23

Edited by Zeta75 at 2017-11-11 22:16
[email protected] replied at 2017-11-11 19:56
Damage rate wouldn't help me in void unfortunately because I can only do damage with jakka. That won ...

True, especially if they keep buffing the event.  Hopefully you'll reach the point where your HVI can tank a round so his final mod kicks in...although with those 100% atk&def auras on everyone...

This isn't 100% accurate calculation due to gogreed spaghetti code but it's roughly
DMG = (ATTACK - DEF)*(DMG RATE - IMMUNE RATE)
While again with a crit that normally = 150% Damage but with HVI's 2nd mod and wep enchant I assume it's 190% Damage...IF you crit

Wish there was a free way to test these things[attach]20768[/attach]
author: [email protected]    time: 2017-11-11 22:25:21

This is my HVI so far. Very very far away haha.
author: ohmyvenus    time: 2017-11-11 22:39:24

[email protected] replied at 2017-11-11 22:25
This is my HVI so far. Very very far away haha.

dont worry when he reach 3m bp min can wipe all
author: alchimiste    time: 2017-11-12 04:50:04

in void i deal 5 damage with team shin daiguren hash main and valk tonight i will try with hiki boost and i say it to u if u want
author: badbone    time: 2017-11-12 08:26:51

His crit is low for now use them for crit rate cuz in pvp the
critical dmg is a lot more than those 24% dmg rate.
author: MylarHyrule    time: 2017-11-12 09:20:17

it's apples to oranges, but I've recently swapped some mods on my b rukia from damage rate to crit and her damage output has gone WAY up...   after a point (not sure exactly where that point is if i'm honest, but it should be lower than 250%) but mathematically speaking, increases in damage rate should start to give less and less results, while crit rate increases should remain a viable place to gain noticeable damage until at least 160% but you could easily make a case for crit rate up to 200%


in other words, starting probably around 175% damage rate, the extra 10% on crit rate vs another 10% on damage rate should net you more return on your investment assuming you get 90% from stones/equipment...   if it helps any to see how damage rate affects your damage output, play with your zanapctos, their damage bonus is damage rate... check the reiatsu bonuses so you can keep your damage comparisons apples to apples if that makes sense..

long story short, take out your balls, play would with them sometimes, see what you can come up with

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