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Title: Stat-cap need to be uppdated/removed. [Print this page]

author: [email protected]    time: 2017-12-30 15:14:57     Title: Stat-cap need to be uppdated/removed.

Honestly i do not care what is going on with this game at this point. But today a player on my server asked about which stones he should socket in, so because of boredom i wana bring up that issue on forum. As we know all stat beside agi/str/wis/vit/hit are capped at 90%. It may worked as intended (IT DIDN'T) many years ago, but right now it certainly not working. Main issue is of course Evasion stones, they are just completly useless because of uncapped Hitrate - basically nothing would change if you just removed evasion stones from the game. But that is not everything because for older players Counter/Break/Block stones are also useless - it take only 2 t12 counter/break and 3 t12 crit/block/eva to hit the cap. After that point these stones just gather dust in your inventory.


I think if cap would be removed it would give a loot more space for different USEFUL builds. Some pointless characters like for example: Bambietta/Mayuri/Koga would actually find a place in someones set-up. As for now only AGI/STR/WIS/STA stones matter.




author: Devvoke2    time: 2017-12-30 22:16:59

Note: The author has been banned or deleted.
author: MylarHyrule    time: 2017-12-31 00:39:16

lets look at dodge, as that's what you mentioned...

exclusive skill Starrk, well modded Koga, 90% stones/refine,  however much Starrk gets from evo, 70% dodge from mod swaps...

that sounds like to have a chance to hit Starrk you would need at least 381% hit rate to hit unless I'm plain wrong....

Starting Starrk at 0% natural, and not giving him anything for evo as I don't know what he evo's, Koga's 4th or 5th mod reduces all foes hit rate by 100%, making you need 101% to have a chance to hit him, 70% from mods brings that to 171%, Starrk's exclusive skill lowers foes hit rate by another 25%, and raises own dodge by 100%, making the total now 297% needed, add to that 90% from stones/refine to the total of 381% hit rate to have a 1% chance to hit Starrk...  yeah bro, because we need to make that more OP
author: Aresiel    time: 2017-12-31 06:33:07

MylarHyrule replied at 2017-12-31 00:39
lets look at dodge, as that's what you mentioned...

exclusive skill Starrk, well modded Koga, 90% s ...

The only problem with that is that Stark needs to skill, and koga doesn't reach that amount of dodge (so he probably dies and next turn he won't give his aura)
author: DeEmEn    time: 2017-12-31 07:10:10

How about no? If they release 90% cap, people will stack more of those stones, and it will take up more than just 8 stone slots on all equipments.

The most essential ones are in the good position and less essential ones will be capped.
author: MylarHyrule    time: 2017-12-31 09:22:11

Aresiel replied at 2017-12-31 06:33
The only problem with that is that Stark needs to skill, and koga doesn't reach that amount of dod ...

if you can't keep your foes from skilling, that may be half of your problem...   a fast T1 stunner, fury reducer, invincibility, defense boost, or, and I know this one is is a novel concept, how about you build your Koga and Starrk strong enough to survive a full round or two?  especially your Starrk, with that setup, even witout Koga's mod you would need at least 300% hit rate to hit him 1/5 attacks...

Now, granted, you will get much more from Block, but Nnorilta or H Ichi would be the better option to go with F2P Block god...  Nnorilta because he bonds block rate, and Ichi because his exclusive skill boosts his defense insanely and gives him some regen...

In fact, let me say a few simple sad statements...  

If you are looking to manipulate the dodge stat to build a team around, you are playing the short game and will NEVER move past middle tier past level 110

If you are looking at Starrk as your go to vanguard, or really even a stepping stone on the way to other better vangs, you are doing it wrong IMO as almost every update to date this game has put out has boosted him the least by far IMO



the other option would be to cap hit rate and fundamentally change everything about the base hit rate in the game and change the dodge rate of every single pve enemy in the game, and most of the pvp ones too...     
author: trojandrew    time: 2017-12-31 14:34:17

MylarHyrule replied at 2017-12-31 00:39
lets look at dodge, as that's what you mentioned...

exclusive skill Starrk, well modded Koga, 90% s ...

to add to this, my alts stark with exclusive skill and max dodge stones will DODGE ryoka and es fury skills
author: [email protected]    time: 2018-1-2 12:42:20

MylarHyrule replied at 2017-12-31 00:39
lets look at dodge, as that's what you mentioned...

exclusive skill Starrk, well modded Koga, 90% s ...

To begin with nobody from top 20 cross-server is using Starrk. He will simply be killed or dissabled before he get chance to cast his skill. Im speaking about usable combos - in these dodge is useless.
author: [email protected]    time: 2018-1-2 12:44:45

DeEmEn replied at 2017-12-31 07:10
How about no? If they release 90% cap, people will stack more of those stones, and it will take up m ...

How about i dont give a fk? If you like to stack t-12 Dodge/Break/Block/Counter in your inventory you must have some kind of illness.
author: MylarHyrule    time: 2018-1-2 12:55:45

[email protected] replied at 2018-1-2 12:42
To begin with nobody from top 20 cross-server is using Starrk. He will simply be killed or dissabl ...

If your CSB isn't full of scrubs, nobody from the top 20 will be using ANY tavern partner realistically...  dodge is a niche stat for sure, but you can bring it up to a natural 170% with almost anyone, mixed with Koga's mod that will mean that you need 300% hit rate on a partner to have a 30% chance to even hit...  how about Rajin's mods with it...  if she gets to 30% health she gets a 200% boost to dodge...   Just like with block, you have to invest a lot into dodge to get a good return...  look at dodge master Ishida (Ryukin I believe it's spelled) you can blow that dodge rate out of the water...hit rate doesn't have a cap per se, however I have 6x level 11 hit stones on my Muken and I believe that got his hit rate up just under 350% if I recall...  so there IS a hit rate cap, and it's under 400%...  90% dodge from stones, I believe Ryuken can get 100% from mods, about 25% from evo I believe, and paired with a well modded Koga to basically tack on another 100% and he should be able dodge a foe with 6x tier 12 hit stones on them...  Just like you can get Noza or Nnorilta's block rate up around 220%, which means to have a chance to not get blocked by them you need 121% break defense (and that's only a 1% chance to avoid the block)
author: DeEmEn    time: 2018-1-2 15:46:11

[email protected] replied at 2018-1-2 10:44
How about i dont give a fk? If you like to stack t-12 Dodge/Break/Block/Counter in your inventory  ...

If you don't have to stack them in inventory, just sell them.
author: [email protected]    time: 2018-1-4 20:46:52

Edited by [email protected] at 2018-1-4 20:53
MylarHyrule replied at 2018-1-2 12:55
If your CSB isn't full of scrubs, nobody from the top 20 will be using ANY tavern partner realisti ...

You said it yourself. In end-game stats like block/dodge/counter/break become irrelevant. As i mentioned in my post i dont care so much anymore about where this game is going, but i think there should be a logic behid game mechanics.  So to me logical solution would be remove/rise caps or lower % on these stones.

As for Evasion: You have to keep in mind that altho there is characters that can potentially rise Evasion a loot like Raijin, Koga. But there's also characters like B.Shunsui, S.Suifeng, Bambietta that rise hitrate/lower evasion a loot. So it make no sense when one stat isn't capped, while others are. So either cap every stat or remove cap from every.

Block/break/crit/counter isn't as screwed as hit/eva, what you wrote is true - you can either get extra block or extra break on your characters if you want via custom moddify. What i do not like tho is that it takes just 2 t12 stones for counter & break and 3 t 12 stones for crit & block - it should be harder to reach the cap or cap should be risen/removed. Because older players just gather these stones in backpack for no reason. For example: i have 4 t12 break, 5 t12 counter, 2 t12 crit and sh1t ton of t-10/11 stones in my inventory i get no use from since all my characters are aleredy capped long ago.
author: [email protected]    time: 2018-1-4 21:02:50

DeEmEn replied at 2018-1-2 15:46
If you don't have to stack them in inventory, just sell them.

Hell NO! When i reincarnated and after that GGS added ToT - it took me ton of unnecessary effort to get into the last bracket. So i dont wana get screwed once again in a similar fashion. Also currently it does not make sense as it is, especially with the evasion vs hitrate.
author: [email protected]    time: 2018-1-4 22:28:14

K whats the plan pvp or pve?   If pve you don't even need a vg just pop on 90% on all attackers have koga on team and 3rd event wont hit you wave 100 easy if you got others on the server that can damage well and not die.  And for pvp dodge vs some players since hit rating doesn't have a cap... *what but all have 90% cap!!!*   not hit rating might think whats the point to have more than 300% hit rating... well for void.  But what about other stats that cap out.   No one is stopping you from making 2 lvl 12 counter and having your 90% from 2 stones.  Might take time but can be done same with other stats.   And in pvp no one is stopping you from removing your dodge or other stones for wis or agil or something your gear doesn't have.  If your only rocking 6 sockets per gear item, ok i can see it is alittle tricky to get stats where you want them.
author: [email protected]    time: 2018-1-6 18:26:51

[email protected] replied at 2018-1-4 22:28
K whats the plan pvp or pve?   If pve you don't even need a vg just pop on 90% on all attackers have ...

Im speaking mainly about PvP and to some extent Void. In PvP evasion & crit play no role at all, block can play a minor role if you'r going for custom block nodes but it also doesn't mater in top-tier set-up's. Same can be said about Void, the only secondary stat that matters there is Hit-rate because it isn't capped. All others simply doesnt matter, so basically 0% evasion/block work just as fine as 90% or ~200% (with Koga+evo).

But that's not the problem, our void die within 10 sec anyways. What bothers me is that it is to EASY to reach current cap, this why 90% is pointless right now. I does not matter if cap will remain at 90%, 150% or no cap at all - it should be MUCH HARDER to reach the cap. So either rise/remove cap or keep the cap at 90% but reduce current t12 stone bonus from 45/30% to ~20/15%

Now with adv-gear it is easy to open socket holes on your gear. With 8 sockets my characters have maxed caps in every stat and 4 of them are T1 aswell - THIS IS WRONG! Imo players should sacriface one stat for another - it would give more options for different builds.






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