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- 2014-7-19
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- 2016-2-25
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So i've wondered for a long time why it doesn't work this way, obviously it's because GG's want's to keep the man down with lame ass rewards in Ryoka..
Just like the enemy evolves each round to be a little stronger, so should the rewards get better the further into the event you get, especially now where 95% of the server populations are between level 80-100+..
Rounds 1 through 10: Level 1 stones, souls x 500, silver at 1x the current rate it gives it out, "epic" chests x 3
Rounds 11 through 20: Level 2 stones, souls x 1000, silver at 1.5x the current rate it gives it out, "epic" chests x 6
Rounds 21 through 30: Level 3 stones, souls x 1500, silver at 2x the current rate it gives it out, "epic" chests x 6
Rounds 31 through 40: Level 4 stones, souls x 2000, silver at 2.5x the current rate it gives it out, "epic" chests x 9
Rounds 41 through 50: Level 5 stones, souls x 2500, silver at 3x the current rate it gives it out, "epic" chests x 12
Rounds 51 through 60: Level 6 stones, souls x 3000, silver at 3.5x the current rate it gives it out, "epic" chests x 15
Rounds 61 through 70: Level 7 stones, souls x 3500, silver at 4.0x the current rate it gives it out, "epic" chests x 18
and so on.. idk if anyone get's to level 70 on their server.. but yeah.. at least this makes more sense..
Also, on a side note of things I've wondered..
For embedding the hogyoku shards on our main character and partners.. why are there 8 spaces? there are only 6 different pieces you can acquire.. Phys Atk, Phys Def, Kido Atk, Kido Def, Speed, & HP.. You cannot have 2 of the same kind of shard on 1 character, regardless of a difference in colour quality (ie: gold and blue Speed shards) So what is the is the point of 8 spaces?
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