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Edited by noienw at 2014-7-26 14:33
A more gold v silver ratio would be a good function also. Not talking about this jigokucho thing neither.
Look at perfect world profit margin for example.
What they have is a gold(zen for them) auction, which players can sell gold for in game currency from other players set at a price the players set which usaly refelcts that servers econmy. Now you would think this would cut profits, but actually it improves it. That is why perfect world racks in millions a year. If that does not hit your fancy then try gold sell discounts once every month or two. Knock off 20% or so and you will see another profit margin improvement factor. Another good trick to improve profit is to offer buy 1 get one deals meaning if I by one thousand gold I get two thousand gold. Perfect world, WoW, Rage of Behamut, Vallyrie Crusade. R-Tech, Vertual games, Evony, and many others use this approach. Do not take my word for it, do a little foot work and you will see the results of these in profit. Mostly they understand that a happy player is a spending player. More items in shop would not hurt nether. Half those games listed are not even 2D. Yet they make a few million a year... wonder why?
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