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- 2014-9-13
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Edited by lowkick1 at 2014-10-9 02:35
I have a few questions about spirit stone allocating. Currently my vanguard has STR/WIS/STAM/COUNTER/BLK/DODGE. Dodge is underwhelming, but in pvp it does help vs. my opponent's vanguard since they are usually last to get hit rate stones, so if they miss, they don't get to buff themselves. Right now the dodge stones are lvl 5/6 and was wondering if I should synth them into 3, then use the 3 open slots to put in hit or agility. The only useful thing I found for those dodge stones were for espada #4 1v1.
Second, all my assaulters and supports run str or wis, agi, crit, hit, bd, and the last slot 3 of counter and 3 of stamina. As I work toward the end game, I am finding that I need to have stamina and have refined my gears into str/wis, agi, stam. Since I have stam in all equips, should I replace my counters and go straight stamina? I definately get a better boost % using stam since I have it on my gears, but would the extra hp justify not having defense against crits?
Third, I have crit stones on everyone except vanguard. Most are level 3/4 only. Should I synth them and put them on 1-2 members? I spread them out for ryoka attack and evil spirits. For pvp it doesn't seem like a good idea to spread them out since my crit on each is lower than enemy vanguard's counter rate.
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