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Edited by LordEranda at 2018-11-19 03:01
Hello there 
I'm new to this forum. I enjoyed this game so I thought to share some of my veiws about the game and hopefully this will create a good discourse among the community.
This game is obviously dying. Since adobe is going to discontinue flash soon, the game is likely to end anyway. Regardless of the game's future, I think the game is dying mainly because of its lack of competitiveness. I know the devs have put efforts to make it more competitive in ways such as server merges,void, CSB etc. However, it is obvious that strategy has not worked. The majority of the players that stuck around are the P2W players. Before you jump to conclusions, no this is not a rant about F2P wanting more free stuff. Free stuff is no fun if you don't have to work for it. However, you cannot deny that the game is highly biased towards P2W. And there lies the problem.
I have been both a F2P and P2W at some point in the game. Here's my view from both perspectives.
Looking at it from F2P view
As i was browsing through the internet I come accross a game that I haven't played in years. Oh shi*, Bleach Online is still there. I wonder what is new. I go into a new server get free rewards for each task I do, I get instantly addicted ...again. Now I play through the game using all the tricks in the book to compete with P2W players who gets more goodies. I go to ES, refresh like crazy. I bearly manage to stay in the damage ranks because the P2W do two hits for my one. Make partner combinations like there is no tomorrow while praying for purple reishi (purple reishi maan.. <sigh>). Regardless, I still rank at top 10 in the arena using strategies to counter the P2W players (sado love). Suddenly, some of the P2W's were doing tripple the damage they were doing previously to ES. I was confused, I go to arena and pick a fight. And low behold.. Fcking Kirinji. At that point the game had lost all value for me. I have done everything under F2P power to stay afloat. However, it is obvious I cannot compete any further.
P2W perspective
Before I decided I want to quit I got to wondering what it would be like to be at the top. Baam. Bankai power and bargain sale ..together! Before I knew it, I was reaching to my credit card. couple of hours later I was doing 5 times the damage I was doing at ES. I just had to enter the event and just ..watch. At this point I clearly saw the fault in this game. No wonder players don't hang around. This game is too biased. There is no competition whatsoever.
I should probably mention that my stint at the top was short lived as another player decided to throw in around 2500$ and buy all the orange partners. I gave this narrative so that you may understand what it is like from a new player's point of veiw. After 4 years, the F2P's still have to refresh the game to hit ES and Ryoka. This is very time consuming and honestly, just a pain in the bum. Nobody wants to spend half and hour on a browser game just clicking away when some other players can just skip through all that. Atleast not for long.
I understand that the game needs to make revenue. But there is more ways to make that revenue. For example Ads. If the game was more famous and entertaining there will be more players to play and that would make more ad revenue. Games like warcraft has been around for ages and still going strong because you cannot buy your way into power in that game. Everybody has to work hard to get stronger in the game. Instead at Bleach online, we get new partners each more stronger than the last which eventually has lead to a very
boring situation. Throw in a couple of bucks, you are arena top. Throw in a few more, you are clearing CSB like nothing. And eventually it had come to a point where introducing a new partner has the potential to break the game because they are too damn OP.
TLDR; The game is dying. Need competition among F2P, low VIP and VIP
So how can you fix this situation? Here are some of my ideas which I thought to share.
1) Biggest problem. F2P descrimination.
If the F2P's were to stick around atleast make it entertaining. Nobody wants to click refresh for half an hour, that's boring as hell. Since the VIP usually end up getting kirinji wouldn't they already have the advantage? Isn't it time this stupid skip battle thing is made available to everybody? Atleast for daylies? I don't know if the one click mop up is available for F2P in conquest of might. If I had to do the damn thing everyday that would drive me crazy.
2) Partners
The trick to make the game competitive is not dump in OP partners. Instead it should be about variety. Make it interesting by forcing the players to play the game to get strong instead of throw in money to get strong. I do love the idea that muken is still the strongest partner and is available for everybody who are willing to work for it. That is a great concept. An I think it should be applied througout the game. Since its a P2W game, allow the rich people to get to the top quickly but at the same time atleast pave the way for F2P's and low VIP's to get there aswell. And I mean a way other than waiting 5 years for UBP to spit out a good partner. Right now, orange partners rule the game and no F2P or low VIP can compete with that. The game can be really fun when you really have to think about partner combinations and skill strategies. Instead we get partners like HVI who pisses on everything and is exclusive to high rollers (and RJ.... <sigh>). How about a lottery system that gives the orange partners to other players as well? To be honest I think the game is only running because UBP is there. Just imagine if that was gone. Instead of crazy stats and mods, it would be very intersting to see veriety in the buffs and debuffs which forces the players to think strategy.
3) Repetitiveness in the game
The stages are a lost cause at this time. And I don't think the devs are willing to put the time and effort to make the story more entertaining. However, i did enjoy the infuriating moments of solving the puzzles in conquest of might. Why not add some puzzle events like these in the events instead of all the events being topup one's? The events are just damn boring. You top up.. hooray you win! here take this bright stone :/
4) Make the game less top up oriented and more ad revenue oriented
I will admit, I have no experience running an online game. So I don't know how well this strategy would work. But considering that platforms like Ps4 and Xbox are becoming evermore cheaper, the browser gaming world is losing fast. I don't think "many" people wants to pay thousands of dollars just to play a browser game. Sure, some idiot would come along and dump 2500$ on the game like every couple of months and then forget about the game altogether. But if you had 1000 players playing regularly in the game generating ad revenue consistantly, wouldn't that be a better strategy? This is up for debate so feel free to attack this idea. Also, anybody who pays couple months worth of rent on a browser game is an idiot in my books. I could understand doing it cumilatively but not in one go come on lol. Don't take it personally though. Sometimes smart people (generally nice people) make idiotic choices in life 
Well that's my two cents in the topic. What do you guys think?
P.S. I do realize I may have pissed off a bunch of high VIP's by making blasphemous claims that VIP's should get a lesser advantage This is a game. We are here to have fun. Not throw ego tantrums and feel superior to others by throwing in all your savings on a silly browser game. And as always, a game is only fun when there are poeple to play it with. It tells a lot about your character if you just want to be the top dog in an empty world ;)
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