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So....I was thinking...a dangerous pastime I know. Would it be plausible to have the ability to swap out bonds similiar to how modifications can be modified? As long as you couldn't have repeat bonds I feel like there are some characters who could benefit by the ability to change the bonds. If nothing else, you could have characters fulfill more specific purposes then just being stuck with what they got whether you like it or not. I am a big advocator of a characters flexibility and the ability for a player to be creative with how they form their teams and use certain characters and I don't feel like this would be absurd in many regards.
To use a simple example of what I mean, TSI has a kido/physical attack increase in his bonds but what if you wanted a more tanky TSI for your already damage heavy team and could change his bond (at a cost of course with RNG factors in place just like modification changes) to a kido/physcial defense instead? Many characters, especially the newer ones coming out already have good bonds and there probably isn't much reason to even consider changing them, but there are many characters who have a bond that just doesn't seem to match up with the character. With this as well, there are many bonds that are something along the lines of, "when being attacked have x% to do Y." There are a couple of these I like but most of them I wish I could swap out for something more consistent.
Let me know what you all think!
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