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Shield growth rate [Copy URL]

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1#
Post time 2016-1-30 14:31:17 |Show the author posts only |Descending
Hold on. The way shield growth rate was explained to me is that it was a percentage of someone's health. However, this description suggests otherwise. ...So, I'm guessing they have to be damaged 4% of your allies' attack for the shield to fall off???



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2#
Post time 2016-1-30 14:35:17 |Show the author posts only
its always said that lol
basically 4% of your whole teams attack is what the neemy has to go through
for the shield to fall off which isnt much..

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3#
Post time 2016-1-30 14:37:35 |Show the author posts only
noctustheking replied at 2016-1-30 14:35
its always said that lol
basically 4% of your whole teams attack is what the neemy has to go through ...

Even more so if the enemy is somewhat on par and has a zanpakuto which damages for 20%+ of their total atk...

So that shield is quite a joke tbh...

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4#
Post time 2016-1-30 14:42:26 |Show the author posts only
I_MIKE_I replied at 2016-1-30 14:37
Even more so if the enemy is somewhat on par and has a zanpakuto which damages for 20%+ of their t ...

honestly it should be 4% of the HP
altho even then it would only soak up 80k damage lol..
so the shield bugg should be like 10-15% of hp

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5#
Post time 2016-1-30 14:47:13 |Show the author posts only
noctustheking replied at 2016-1-30 14:42
honestly it should be 4% of the HP
altho even then it would only soak up 80k damage lol..
so the s ...

If I were to program it, it would just be a a X round immunity from debuffs, unrelated to HP.

As is, there's no way to balance it, as it would either be OP or useless.

Compared to what it is now, I'd prefer a flat out heal or so.

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6#
Post time 2016-1-30 14:51:15 |Show the author posts only
I_MIKE_I replied at 2016-1-30 14:47
If I were to program it, it would just be a a X round immunity from debuffs, unrelated to HP.

As i ...

I think 50% hp would be fair.

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7#
Post time 2016-1-30 14:52:03 |Show the author posts only
noctustheking replied at 2016-1-30 14:35
its always said that lol
basically 4% of your whole teams attack is what the neemy has to go through ...

Wait, so it lasts until you damage the enemy team? That would be gone in one hit xD

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8#
Post time 2016-1-30 14:53:47 |Show the author posts only
theunknown404 replied at 2016-1-30 14:52
Wait, so it lasts until you damage the enemy team? That would be gone in one hit xD

exactly fucking useless
back wen she 1st came out i posted an example of my tsi getting hit
by someones main alone and the shield was gona instantly lol
honestly it should just grant immunity to stun, or immunity to chaos or something
or fuck it 50% heal uppon hitting 25% hp lol

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9#
Post time 2016-1-30 15:05:44 |Show the author posts only
noctustheking replied at 2016-1-30 14:53
exactly fucking useless
back wen she 1st came out i posted an example of my tsi getting hit
by som ...

All it's really good for is clearing the debuffs that are already on your vanguard.

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10#
Post time 2016-1-30 15:06:33 |Show the author posts only
noctustheking replied at 2016-1-30 14:53
exactly fucking useless
back wen she 1st came out i posted an example of my tsi getting hit
by som ...

Wait, so you have to be damaged, or does the enemy have to be damage for it to disappear?

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