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dionysvs replied at 2016-4-7 05:53 ![]()
"all monsters get 30% immune rate"
so if you did 1 dmg before, you now do 0.7 since we dont have an exactly dmg formula
Damage formula works like this:
(Attacking partner's total attack(phy or kido) - target's total def(of corresponding phy or kido)) X (Attacking partner's damage rate - target's immune(avoid injury) rate)
I played around with it for a long time and that should be correct unless it's changed in the last month or so. This is the reason why even if someone had an immune rating of 100% it wouldn't just nullify the damage of anyone that attacked them.
Simplified formula using symbols in case anyone wants to throw some numbers into it to see how they'd do against someone else:
(Att - Def) x (Dam - Imm) = total damage dealt
Reminder, this is for normal attacks. I haven't bothered to check how skill growth rates work, but I think if you subtracted 100% from a skill's growth rate and added the remainder onto your regular damage rate in that calculation then it might work that way. |
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