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Evil Spirits are stronger [Copy URL]

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1#
Post time 2016-4-6 07:04:35 |Show the author posts only |Ascending
After the update the evil spirits are way stronger now.

Normally I do around worst 30m - best 42m dmg each hit ( average of like 35/36m )
Now I did first round 19m dmg, second round 28m dmg.

this is ridiculous..... Did they make it stronger, so we would all reincarnate?



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45#
Post time 2016-4-13 04:00:30 |Show the author posts only
fralloppo replied at 2016-4-6 07:40
R.I.P. to me

me to (T-T) i havent even killed starrk and now i must deal with that def boost to?
ironicly im mor motivatd to kill his ass now

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44#
Post time 2016-4-7 17:03:09 |Show the author posts only
Kosmodestiny replied at 2016-4-7 21:44
Damage formula works like this:

(Attacking partner's total attack(phy or kido) - target's total ...

That's ma boy

                                    

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43#
Post time 2016-4-7 16:59:08 |Show the author posts only
MylarHyrule replied at 2016-4-7 21:50
wait...  does that mean the pan grim's natural 20% damage rate is now a really big deal?

Everything in this game has a counter, dmg rate counter immune rate, it wasn't that good before cause u didn't have to fight against high immune rate, but hopefully it becomes a more reliable thing to make the game more interesting

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42#
Post time 2016-4-7 16:50:02 |Show the author posts only
wait...  does that mean the pan grim's natural 20% damage rate is now a really big deal?

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41#
Post time 2016-4-7 16:36:08 |Show the author posts only
Dotiie replied at 2016-4-7 16:32
Oh boy that's 3 people dead I know so far in hollow map

lol well Fuck hollow soul map

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40#
Post time 2016-4-7 16:32:14 |Show the author posts only
Shadow49999 replied at 2016-4-7 21:25
Dammit Fuck Shit Cock Penis Vagina AnalIntercourse
I'm only on the first of gin

Oh boy that's 3 people dead I know so far in hollow map

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39#
Post time 2016-4-7 16:25:02 |Show the author posts only
Dotiie replied at 2016-4-6 07:37
I just went on an alt to do this
yes hollow map just got 30% defence stronger

Dammit Fuck Shit Cock Penis Vagina AnalIntercourse
I'm only on the first of gin

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38#
Post time 2016-4-7 15:51:34 |Show the author posts only
Kosmodestiny replied at 2016-4-7 15:44
Damage formula works like this:

(Attacking partner's total attack(phy or kido) - target's total ...

Skill growth works similarly to damage rate in that it's a multiplier to your attack.

(Att - Def) x (Dam - Imm) x skill growth = total damage dealt

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37#
Post time 2016-4-7 15:44:52 |Show the author posts only
dionysvs replied at 2016-4-7 05:53
"all monsters get 30% immune rate"
so if you did 1 dmg before, you now do 0.7
since we dont have an exactly dmg formula


Damage formula works like this:

(Attacking partner's total attack(phy or kido) - target's total def(of corresponding phy or kido)) X (Attacking partner's damage rate - target's immune(avoid injury) rate)

I played around with it for a long time and that should be correct unless it's changed in the last month or so. This is the reason why even if someone had an immune rating of 100% it wouldn't just nullify the damage of anyone that attacked them.

Simplified formula using symbols in case anyone wants to throw some numbers into it to see how they'd do against someone else:
(Att - Def) x (Dam - Imm) = total damage dealt

Reminder, this is for normal attacks. I haven't bothered to check how skill growth rates work, but I think if you subtracted 100% from a skill's growth rate and added the remainder onto your regular damage rate in that calculation then it might work that way.

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