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Post Your Suggestions!(seriously) [Copy URL]

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1#
Post time 2014-11-9 11:00:48 |Show the author posts only |Ascending
So we all know and agree that the mergers have their pros and cons :

Pros : Better for Bloodbattle,Alliance war, Guild wars, Community and bla bla.
Cons : Evil Spirit and Ryoka

The purpose of this thread is for me and other people to post serious suggestion about how to optimize these two major events and the ONLY way to make any real silver a day for the increased population. So please post serious suggestions and hopefully we can get someone with the juice to put them foward to the devs for consideration because its really hurting almost everyone.

My Suggestions for EVIL SPIRITS :
1)increase the HP of the spirits by a significant percentage for all levels so they would not die in 8-10 mins and individuals only make pocket change.

2)HP remains as it is but when all three spirits die respawn all of them again and continue to do this until 30mins have passed or respawn them a specific amout of times eg 3-5times or more < .Also to optimize this option for fairness make it so that one individual can only kill each spirit once even after they respawn if they try to kill any they have already killed before deny them the kill and show the kill cooldown message(even though there is no cooldown to kill them again for the day).

My Suggestion for Ryoka Attacks: (This might be harder to make more beneficial for everyone but whatever please try :p.)
1) instead of putting everyone together make it instanced so that when people join it would put them in for example instance 1 or instance 2, each instance holding a maximum of mabey 15 players each. But this would have to be done in a way to not put majority "stong" with very few "weak"players because they obviously wouldnt get any kills.

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21#
Post time 2014-11-10 17:20:21 |Show the author posts only
Monksrule replied at 2014-11-9 21:38
simple make the ryoka attack since it is clan based make it so each clan has there own waves and set ...

That wont work part of the Ryoka event compares clan points so i guess it wont work to make them all seperate TicklemyTit's idea sounds more do-able.

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20#
Post time 2014-11-10 17:18:28 |Show the author posts only
TicklemyTit replied at 2014-11-9 20:28
since the real problem is ryoka and spirit. I would suggest dividing it into 2 groups from the serve ...

That is a good idea something like mine but sounds simpler and possible.

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19#
Post time 2014-11-9 23:11:02 |Show the author posts only
[email protected] replied at 2014-11-9 18:40
suggestion... make Ryoka and Spirit 2x a day but limit it to one time per account per day... It CAN  ...

even if you limited it to one account per day that would benefit those who have more than one account on the same server and there are a few cases of that happening.

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18#
Post time 2014-11-9 22:38:06 |Show the author posts only
simple make the ryoka attack since it is clan based make it so each clan has there own waves and sets like evil spirits still do the points for clans the same way but then each clan just has to work thru there waves.

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17#
Post time 2014-11-9 21:32:28 |Show the author posts only
Edited by CrossHollow at 2014-11-9 20:35
TicklemyTit replied at 2014-11-9 20:28
since the real problem is ryoka and spirit. I would suggest dividing it into 2 groups from the serve ...

except that s23 is also 1 of them

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16#
Post time 2014-11-9 21:28:20 |Show the author posts only
since the real problem is ryoka and spirit. I would suggest dividing it into 2 groups from the servers, like for example i'm on s20 which is s19-22
make the events seperate for the servers, like s19 and 20 would have their own spirit and ryoka, while s21 and s22 have theirs

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15#
Post time 2014-11-9 19:40:20 |Show the author posts only
suggestion... make Ryoka and Spirit 2x a day but limit it to one time per account per day... It CAN be done and it would make it fair since people are on at certain times of day and miss said events.. it would also allow those who don't get kills in Ryoka to have a chance and same with Spirit

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14#
Post time 2014-11-9 19:38:34 |Show the author posts only
[email protected] replied at 2014-11-9 18:04
My bad, didn't ge it at first.

Also another thing about merger, all guilds at least those active ...

I agree with the guild member piece.   Something need to change with that.

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13#
Post time 2014-11-9 19:04:24 |Show the author posts only
gtlegend replied at 2014-11-9 17:54
Believe it or not i know how it is..but im still hoping for a miracle so people post suggestions u ...

My bad, didn't ge it at first.

Also another thing about merger, all guilds at least those active have to kick inactive members to recruit new ones (guild merging with another). Here is the proposition

Disable asset loses when you kick a member who didn't connect for more than a month or 15 days.

Or

Make the other guild members or at least the leader to use his merits gained to fulfill the deficit.

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