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Lord Ganju--no, now that I have gotten the rant thread out of the way, let's praise them for what this game has gotten right lately. (It's not really GoGames, but we will praise them for being smart enough not to nerf).
As much as I hate spending the money, Katen is a step in the right direction. The biggest problem with zanpakuto is that their skills conflict with partner's skills. Katen mitigates this issue with a 1-round skill that could only conflict with one partner whose speed we don't really need to depend on and can be moved to skill at the end of the round.
With this, they can release all kinds of new partners that boost damage rate, speed, or attack without any trouble. Even partners like Kirinji can sound more appealing now to people who are actually going to pay in this game with his speed buff, and he's pretty cheap, relatively speaking. So basically, if you don't get their new fancy zanpakuto, you could be f-ed in the future. The good news is that it costs less top-up than Tensa in this event, so it's not as painful to Tensa users (but still hurts lol).
Also, doubling the number of modify fragments per dojo chance for new red partners is a very critical move. They basically just cut the time and cost of modifying in half. I think mods are supposed to be fun, and with the way they set it up before, they made it pretty impossible to feel that way. I mean, most of them just barely help for the price. By the time you even got to the 5th or 6th mod, the partner would already be outdated, and wtf was the point? Maybe nobody else feels it, but I feel more encouraged to hand them my money. lol.
Shinigami Agent. Need I say more?
I would still suggest a super fast partner that boosts hp and defense of the team by a lot but does minimal damage to the enemy. Maybe even aid rate. Anything to make PvP last more than one round. It's so boring as is. The key is that they have to be able to skill first, though.
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