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small flaws there...
senju + Hiki is a bad mix...
invurln runs out quicker when you are comboing...
You were close but that's not how the buffs work, allow me to explain :
The combo gives an extra turn to the partner, turn and round are different, the buffs last for X round while inside each round the partner plays its turn two times.
In a real-time game, the exemple would be a buff of 1 minute and an ally with the haste buff (Final Fantasy, amirite ?).
It's true that when a partner gets the combo, its buff wears off earlier, but it's just the buff's icon who is gone, the effect is still active virtually until the amount of round is passed.
It's not the first time I explained this here, but now that you guys know... there are a tons of trick to make from it, but I won't spoil it, instead I leave the imaginations to you... lol |
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