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Author: rythen
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New Zanpakuto: Ichimonji Skillanimation [Copy URL]

21#
Post time 2018-6-22 22:23:50 |Show the author posts only
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22#
Post time 2018-6-23 00:01:57 |Show the author posts only
Devvoke2 replied at 2018-6-22 20:23
you guys want this zan to be better than KS

but you speak as if you want to go after a KS user?

Well, for me I am just guessing and stuff, so its no harm... But for others, I understand how they feel as KS is an OP zanpakuto, even a noob can win if he stacks and go after, maybe that's why they wanted something to counter KS.

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23#
Post time 2018-6-23 00:50:15 |Show the author posts only
its a zanpa better than JAKKA, he will have burn and poison same time plus freeze for 5 rounds

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24#
Post time 2018-6-23 01:01:27 |Show the author posts only
sivern replied at 2018-6-22 22:50
its a zanpa better than JAKKA, he will have burn and poison same time plus freeze for 5 rounds :lo ...

nah, Jakka is the stongest zanpakuto... But it's GoGames, so... who knows.

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25#
Post time 2018-6-23 01:13:38 |Show the author posts only
Katen v2.0

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26#
Post time 2018-6-23 01:15:06 |Show the author posts only
rythen did make a zanpakuto with his desire stats.


Ichimonji
Reiatsu Bonus:140%

V: DMG: +30%
V: AIR: +30%
V: HP: +90%
V: RR: +80%

A: Speed: 35%
A: DMG: 45%

S: Speed:55%
S: DMG: 25%

Fortify Kido Def  Phy Def HP

Skill: The 1st, 4th and 7th round attack all enemies, growth rate is 25%(Own side attack power). cast a shield for all allies', growth rate is 40%, heals all allies' for 3 rounds, growth rate is 40%, Ignite all enemies' for 3 rounds, growth rate is 30%, makes 2 allies' invincible for 1 round.

Fortify Phase
Kugo Ginjo - Increase own AIR by 10% at the end of round.
Gerard Valkyrie -  Recover 10% of total HP at end of round.
Sternritter Uryu Ishida - Increase ATK and Crit DMG by 10% at end of round.

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27#
Post time 2018-6-23 03:58:29 |Show the author posts only
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28#
Post time 2018-6-23 11:33:40 |Show the author posts only
trop cool

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29#
Post time 2018-6-24 09:07:08 |Show the author posts only
Bien bakano

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30#
Post time 2018-6-25 03:10:34 |Show the author posts only
Edited by XSuperSaiyanX at 2018-6-25 03:14

if we re looking for ks counters,then all i can think of is: making it faster than ks and being able to seal/block other zans from activating skills(maybe not dealing much dmg in return for balance issues? or just giving buffs/debuffs after the seal with no dmg at all?),or anything it offers gets added passively on the teams.otherwise nothing will work,ks will clear it. just an idea.cant think what else could work if we re going specifically for ks counter.

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