ajoalex replied at 2015-3-8 06:08
"because it's 25% per fight "
hmmm,
If Gin gets attacked there is a 50% chance of him recovering 20 fury, this is PER ATTACK.
So lets say Gin gets attacked by supporters and a 10 skill from a main char. You are lucky enough to trigger the effect twice during both attacks. Gin will now have 40 extra fury.
As far as terminology goes you are right.
25% could mean low and 50% could mean high. Of course we will never be certain until GoGames releases official numbers.
Wow Alex are u serious? Is this ur first mmorpg or u like to catch ppl word by word. If it is the latter, ur gonna have a pretty bad headache in this translated game. Just saying bruh.
ajoalex replied at 2015-3-8 06:13
yup, got it now, thanks
well i will explain more exactly let's take first for example aizen final mod ( 25% chance to deduct fury after dead ) :
well if we put 100/25 = 4 which mean if aizen die 4 times " at the same time " he will have 100% of deducting fury to one of them
let's go to gin ( 50% chance to stun per attack ) :
100/50 = 2 which mean if gin was attacked 2 times at the same time he will stun one of the opponents
now to noitra ( 20% stun per attack ) :
100/20 = 5 which mean if noitra is attacked 5 times at the same time he will stun one of the opponents
ajoalex replied at 2015-3-8 13:15
must be my second, the one i played before was diablo, but that was much a clearer on terminology. ...
yep bro pretty much Brhamastra is right the % never increase doest matter how many times you do that gonna stay the same, in this case 25% that only means 25% or a low % of succed , so even with a low % of succed lets say Noitra have 20% of stuning oponent after being att and happened that he stun all my team at the same turn incredibly a lot more times than 20% so is mostly random bro