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Edited by YagamiLi at 2015-3-30 00:07
Thoughts after 3hrs of play on fl10
- Needs a mute option.. badly, implement "options" in the menu to change the audio.
- Needs a repel item/holy water, to prevent unwanted battles, so so annoying.
- Scaling is poor, exp/gold/time fl2 (tripple slime) is the best for the next 6-7 floors. only 8exp and 1 gold for a shadow thing in floor 3, that takes 3 hits to kill?? no thank you sir
- Gameplay is tedious, kill stuff that give LOW rewards, run back and forth constantly, try to buy stronger equipment to advance, rinse and repeat.
- Needs hints on getting the special chests, again the scaling is poor, the legendary item in fl5 is irrelevant by the time someone reaches floor _ just to obtain it.
- There should be a healing check point on floors, instead of having to warp back into town, it makes the tedious grinding a little smoother..
- Weapon attack animations need to be sped up, I don't need to watch dragons blade show two crosses to only kill one enemy, empyral flame blade too. A slash should just be a slash, for something like dragons blade, if you are going to keep the two crosses ATLEASTgive it an aoe attack.
- Magic consumption is so steep, 100mp for a fire aoe spell, really???? when can I use that, after spending three hours killing weak/unrewarding creatures, just so I can increase my mp?? that is bad
- When walking to the crystal at the beginning, let it give you the choice of what floor you want to warp to. If you want it to be a struggle, then you can charge a fee to go to x floor.
- Try to keep the TP points where they left off at the previous battle, or atleast give a set amount of tp, or add another accessory slot. You can create a new accessory for shop, Energy belt, gives the user 50base TP as he enters battle. A regen item would help aswell, or a leech blade.
In general I don't know how many would have the patience for it, work in progress xD
Final mention: This game is alot like enchanted cave???
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