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Edited by Leitzur at 2015-4-16 00:12
1. usually at RPG games, it is not only battles, but there are interaction between main character and his/her partners, or conflict between them sometime in the story, story about the past (darker past is best ), etc..
2. gameplay : need additional features that are interesting but with balanced amount of difficulties, example: doing some quest and get some rewards, syntesize, arena, grid map (like our bleach soul map where you can make your character stronger), minigames, etc
or when you begin the game, you could set the game difficulties: easy , normal and hard mode. each players free to choose their own preferences of game difficulties
3. graphics: nice character designs, comfortable to see surroundings, various kinds of small emoticons, change of emotions for characters
4. even is the story is really good, but with difficult-to-master battle system (too complicated or something), or got to fight really OP opponents and bosses everytime (not balanced to player's team), i wouldnt bother to play them more than 10mins 
because battle is the essence of RPG, interesting battle makes RPG good as well
5. if bgm music is crap/too boring , all i have to do is to mute them all the time, or not play them at all. you should make bgm different at each location -> every town maps, shops, dungeon, grassland/ mountains, headquarter,
if you want to be better:
battle bgm at each location should be different -> dungeon, grassland, volcano, etc
make each boss battle's battle bgm different, or you might want to associate boss battle in a melody similar to that location's normal battle but have some tension in them
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