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Also your 'logical' sense, you're confusing yourself with it.
Using Kisuke for example (And everyone as to the first part) - EVERYONE has a 2 part skill or more, what i mean by that is, is that it goes into this:
1st part - The attack and who it attack (Growth rate and whatnot)
2nd part - The Buff/Debuff (The ability) Anything after this part can be more buffs, or more debuffs
Kisuke - His initial skill is to attack the enemy vanguard with a set amount of damage due to his growth rate indicated within the skill
His SECOND part (Which is a STILL part of the skill, but not CONNECTED with the first part at all) is his fury gain, to himself and allies.
That second part, is an ALWAYS, and is part of his whole skill, but not directly connected to the attack himself, as long as he pulls it off.
What's illogical about you is, you're extremely biased. "My Gamuza Nel never misses, so it doesn't concern me" or whatever, and what IF she did? Stop looking at things from your view, you have a vanguard? Pretty sure you're vanguard has missed before, his skill won't work then. Then the skill won't work. end of, no more. <----- that's your logic, unfairness, and downright stupid as you miss the attack, and not gain the buff for actually gaining 100 fury itself.
As i said about a partner that gives crit rate... so what, is the partner after pulling off the skill not allowed to gain crit rate bonus? Even after going through 1+ rounds to gain 100 fury, to then lose it? Your system is unfair, illogical to the GAME as a whole and shouldn't even have been posted onto here, or at least you should have realised by now, that it's a stupid thread.
Imagine low players who don't have good hit rate, you're not god, what because you don't miss so everything should be around you always hitting now? gtfo. |
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