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Edited by [email protected] at 2014-9-18 10:56
[email protected] replied at 2014-9-18 00:50 ![]()
It's not broken, you just got to be faster than Ishida with main and have 4th skill, which if you ...
I understand the mechanics behind Ishida. That should be obvious from the fact that I've mentioned the 4th skill every time I have brought it up. Think about it, though. No other encounter in Instance 1 requires anything special. Ichigo, the last boss there, is enormously easier and has no special requirements. Even if the game was trying to teach you the value of Skill 4, it would be a bad idea to do so before most players had it (the game heavily limits your progress superficially as it is), and the single enemy skill should still not beat your entire team by itself (especially if the game doesn't give you any hints about it). Please think of any other quality game where this kind of thing would be considered acceptable.
Back to the Ghost Claw Shadow Hollow. My Kido defense and HP should be more than sufficient to survive a "white" quality non-boss ability. All my characters have their armors reinforced up to within a couple levels of their character level. Furthermore, that 90% damage is also happening to Orihime and Rukia who are both heavy wisdom (even more kido defense). And of course it once again comes back to this one ability being the only thing in the instance that does more than a moderate amount of damage.
Its a gaming industry standard to balance the difficulty of encounters with the ones around them and occasionally ramping things up for boss fights. Having a random encounter be soul-crushingly hard when the others around it are trivially easy signifies poor testing. I have no issue with difficulty so long as it presents itself logically and gradually. If Super Mario Brothers 1 for the NES had the World 8 version of Bowser somewhere in the middle of level 2-3 that would have clearly been a failure on the part of the developers.
Well instances could be a little problem in this game for the newbies who just faced Ishida, but have you realize the fact that if they made the game too easy, players would just get bored. Its gotta be a little challenging to encouraged players to keep playing. For the first instance, waiting on that 4th skill isn't that long. I remember it only took me like a day to have that skill. For the second instance, although there are tough monsters that can do 90% damage to your entire group, i remember getting thru that 2nd instances without momo. Theres always other possiblitites to beat them.
The game in general is "easy". Other than those 2 places I haven't had to repeat a single encounter other than where it was expected to be difficult (i.e. cutting edge Trial Tower). There's nothing wrong with that, though, especially early in the game.
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