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Author: noctustheking
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I dont understand hikifunes invincibility [Copy URL]

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AssassinwithRPG Now

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41#
Post time 2015-10-29 02:46:50 |Show the author posts only
noctustheking replied at 2015-10-29 02:41
The only assaulters with break limit are
mod 7 yamamoto good luck with that shit
mod 4 shinigami s ...

O well lets see what other red partners come out to counter her.. Gonna be funny if she will ends up being the slowest red partner

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42#
Post time 2015-10-29 02:49:16 |Show the author posts only
Brahmastra replied at 2015-10-29 02:46
O well lets see what other red partners come out to counter her.. Gonna be funny if she will ends  ...

i wouldnt be surprised if they just keep adding another .1 to agility lol
brukia was 5.2
hiki 5.3
whoever is next is prolly gonna be 5.4 or higher lol
and it might end up being an assaulter hahaaha

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43#
Post time 2015-10-29 02:56:35 |Show the author posts only
noctustheking replied at 2015-10-29 02:49
i wouldnt be surprised if they just keep adding another .1 to agility lol
brukia was 5.2
hiki 5.3

It's definitely time for a new red assaulter with high speed.. I just wonder how OP that'll be

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44#
Post time 2015-10-29 02:59:31 |Show the author posts only
Brahmastra replied at 2015-10-29 02:56
It's definitely time for a new red assaulter with high speed.. I just wonder how OP that'll be

hopefully next sets of zero division will provide very OP partners that make everything up to date utter shit
and ima laugh when the price is the same as hikifune... compared to a mugetsu price tag lol...
my dream team is all zero division members in 1 formation XD
sadly cant with main in formation cant remove that thing :/

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45#
Post time 2015-10-29 03:05:36 |Show the author posts only
noctustheking replied at 2015-10-29 02:59
hopefully next sets of zero division will provide very OP partners that make everything up to date  ...

That would be really nice if they just straight up released all of them and not release shit in between like an upgraded version of Uryu Ishida or whatever haha.
About time they add some new main clothes into the game or some type of skin.

Also may I ask how your experience with Hiki was for PVE? She really didn't do much for me there

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46#
Post time 2015-10-29 03:19:27 |Show the author posts only
Edited by noctustheking at 2015-10-29 03:33
Brahmastra replied at 2015-10-29 03:05
That would be really nice if they just straight up released all of them and not release shit in be ...

for pve i use
Shinso-Hiki-Brenji-main-isshin
Shinso T1 all partners hiki goes next grants 50% dmg rate to everyone
isshin up next grants combo rate to assaulters
brenji up next grants crit dmg bonus to all partners while they already have a 20% crit dmg bonus from gold enchant for 70% bonus total.
Main uses 2nd skill i believe it is that reduces defence by 30% ( yes this skill effects ES and ryoka)
physical attacks hit harder on them.
Shinso comes up again with the 50% bonus dmg rate and the bonus crit dmg
Hikifune still has 50% dmg rate buff she instantly crits again for outstanding damage then skills again next turn.
P.S ( Shinso has a 20% combo rate with some evo and basic talent i combo a lot and very frequent with hikifune so she hits a lot more than normal and skills often to keep providing dmg rate buff)
Zanpaktou is zangetu since he gives attack buff to everyone
cant really use senbon since he has damage rate buff.
I wana add in kenny unohana but i needa see how that will work since i like my 2-3 formation might replace t1 shinso with t1 unohana when i have my 2nd set of t1 fury very close to it.
Noticed my damage went up by 2.5-3.5 depending if i get blocked or not at some point

was also thinking of a fury generator team to make her keep skilling for pvp
with urahara shinso and sexy yoro

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47#
Post time 2015-10-29 03:49:01 |Show the author posts only
Seems like most of you don't know how it works. It is the same buff as Kenny Unohana and Shini Yoruichi. If you cast the invuln as part of the attack, you are immune to block damage. If you had the invuln cast on you, then it drops as part of the resolution of the attack, and you are not immune to block damage. Block damage is literally the last thing that happens.

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48#
Post time 2015-10-29 04:26:37 |Show the author posts only
noctustheking replied at 2015-10-29 03:19
for pve i use
Shinso-Hiki-Brenji-main-isshin
Shinso T1 all partners hiki goes next grants 50% dmg r ...

Thanks for that.

I got her because I thought she'd increase my PVE damage a lot. More than a combo rate partner would because I had the feeling combo would not be higher than 30% on characters, and even if it's higher it's still a CHANCE unlike Isshin who's just 100% combo or Hiki's skill that always gives 50% extra. Guess I was wrong.
I was using Uno, Gin with Brenji and Isshin and replaced Gin for Hiki. My damage barely increased even though I went for the best attacking order. I start off with Hiki giving everyone her buff, followed by Brenji giving everyone crit, then Uno skills with both buffs followed by Isshin and main+9th because Hiki only skills every other round apart from extra turns so I still get to keep the assaulter buff.
Fury generation might be good but for me it seems like Gin giving fury above 100 deals better or equal damage to Hiki. Also It's kinda hard to make a fury team when you're running Isshin and Brenji, can't really replace any of them for a fury character.

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49#
Post time 2015-10-29 09:12:02 |Show the author posts only
noctustheking replied at 2015-10-28 19:05
http://bleachjf.gametrees.com/fightreport/?rid=2832425003604928&aid=54&t=1&lang=en_US

http://blea ...

oh let me explain in fact why you are damaged by block is because in the game system block is counted as damage after the attack not like before so in fact they count like invulneribility goes > you get damage reflection

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50#
Post time 2015-10-29 10:42:56 |Show the author posts only
Brahmastra replied at 2015-10-29 02:21
Hmm yeah that's tricky especially with these Noza's that can get well over 110% block. I don't thi ...

mugetsu increases block with mods too xD

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