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Ragnos replied at 2015-11-27 21:52 ![]()
Yes that will happen. I have yet to get around to a script that will fix that.
You could make a timer or an infinite loop to make it continuesly check to see if you are in the line of sight of any enemies.
You could make the timer go off 1 this should be good enough to fix the error, just dont remove the trigger, they should work together, to make sure you dont run a check twice, you could make a boolean that states when the check is in progress (for example you could turn off the script when ever a char is moving and turn it back on when the walking script has not been active for more than 1 second or just trigger it when you start standing still) (I'm guessing you are using main char the movement as a trigger for the check.) |
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