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RE: Fury Stone discussion
To get 100% fury, it costs around $1,500. (edit - nevermind it costs even more, around $2800, as much as it sounds, it's a small price to pay to never lose and still beat out people who spent double that easily, it's one thing if it's close, it's another when it's just a dominating victory)
100% fury starts allow a person to use their 10th skill round 1, doing massive damage to enemy team and more often than not, result in a auto win, even if the enemy has higher spirit stones, higher level, double/triple BP, and better gear.
Would anyone consider this a little TO OP? I can see it both ways, but I lean more towards it being broken, as it's near impossible to counter. Someone way lower level, in way lesser gear and spirit stones, and 200k BP lower should never, ever have a guernteed victory over the higher player.
When someone is quite lower than you are, he wont beat u just by fury stones on prot, coz ur prot + vanguard and maybe ur 2nd assaulter will tank his furyskill and you can crash him in the 2nd round.
You can test this by fighting vs people with full fury and many lv 10 stones who have quitted. When u gets more and more bp u will beat him somedays, even if he has T1 fury and better overall stones.
I think the fury stones are not the problem, the problem is, that the dmg in pvp is not balanced. The overall pvp dmgoutput needs a big nerf, so that a prot cannot oneshot a whole crew.
The relation btw atk and def is just broken.
If the pvp dmg would be slower, tactics would come to play much better, so u could look how to handle with different opponents and can beat stronger people with a certain setup too.
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