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Edited by [email protected] at 2014-10-31 16:55
the only way i can see fury being fixed is by lowering how you obtain it. Right now most player do 1 hit then have fury next turn, so if you lower how fast fury builds then there maybe be a fighting chance against it. So say each round you only gain 20 percent fury and instead of 50 and buy adding fury stones so say lvl 4 which gives 8 percent initial start have it so that it gives 8 percent of 20 per round to fury so first round you would be at 21-26 or so forth depending on lvl or how many stones you have. But now doing this you get into game machanics since now you would have to lower damage all round to allow for fury to build and actually be used for all partners if not vanguards would by dead before healers get to them in some cases even attackers. the only other option is they have to lower how much damage the finale skill can do. Because yes i agree if you could enter a battle and the only person you need is your main character and 100 percent fury, no partners and wipe out an entire team before they swing i say its way over powered and should be adressed or you will eventually lose alot of your players which in turn means your income because no one wants to play a game that you can never get to the top even by spending a shit load of cash |
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