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Again,
The Revenue strat is called "Whale Hunting" While it would make sense to lower prices, people are still quitting to fast (this is called churn) this happens in all browser based RPG's, this is by design. They want people to spend a ton for top spots, don't care abut small gains, make new servers than merge and repeat.
If you lowered prices, you'd be reliant on continuity in community and people reliably playing daily and constantly topping up.
this is risky, so to circumvent this reliance, they do the Whale strategy. Which, also works because they get most money up front (Revenue positive in 4 weeks) and then make the next title, this goes on and on and on. R2 games and those companies like Gogames ect are all the same, they all do the same thing.
I play other browser games, Fairy Tail (VIP 10) Wartune VIP 10 and a few others.
This company is just enhancing prices too much (as a third party port) and they player base churns at a much higher rate than any other game ive ever seen minus maybe chaos rage and blood and jade.
I don't have buyers remorse, only spent a grand on this game. Which is an average dinner at Masa or a bottle of wine at Del Friscos.
The point is, mots people see the carrot, but will never get it, and those that do .. for what? king of a graveyard?
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