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Edited by yonkiez at 2016-4-6 06:19
Non-reincarnated partner (no attribute)
non-reincarnated partner's dmg on reincarnated partners is reduced by 30%
Basic attributes (destruction force, soul force, hollow force)
3 attributes counter each other
destruction counters soul, dmg received from soul reduced by 30%
soul counters hollow, dmg received from hollow reduced by 30%
hollow counters destruction, dmg received from destruction reduced by 30%
Advanced attributes (annihilate soul, hollow soul force)
advanced attributes counter each other, dmg received from each other reduced by 30%
Advanced attributes counter basic attributes
basic(including no) attributes' dmg on advanced attributes reduced by 30%
Reincarnation attribute increase
basic and advanced attribute final dmg increase by 10%+(numbr of reincarnations * 6%)
Hollow soul force attribute's effect is reduce incoming dmg by 10%+(numbr of reincarnations * 6%)
Monsters attribute
monsters receive soul of protection final dmg reduced by constant 30%
Reincarnation bonus effects
partner has chance to:
remove targets shield [chance=numbr of reincarnations * 10%]
do 3 times dmg [chance=numbr of reincarnations * 3%]
ignore dmg taken [chance=numbr of reincarnations * 1.5%]
normal attack all enemies [chance=numbr of reincarnations * 2%]
ignore enemy defense attack [chance=numbr of reincarnations * 2%]
recover all hp(self) after attacking [chance=numbr of reincarnations %]
remove all of targets' buffs [chance=numbr of reincarnations * 4%]
one hit kill [chance=numbr of reincarnations%]
ignore one hit kill effect
chance to disorganise enemies formation [chance=numbr of reincarnations * 2%]
Reincarnation additional info
partner receives a random attribute and bonus effect upon 1st reincarnation
player can use tools to reset attribute and effect
everytime partner reincarnates automatically strengthen current attribute and bonus effect |
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