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Author: Hossana

Announcements On Server Merger and Cross-Server Battles    off [Copy URL]

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Post time 2015-1-24 16:48:15 |Show all posts

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Post time 2015-1-30 12:07:38 |Show all posts
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Post time 2015-2-7 14:44:46 |Show all posts
Edited by xyedashler@yahoo.com at 2015-2-8 01:40

dont know why u want merges they just make game more chaotic for everyone and make certain groups quit faster.... 1st merge alot usally quit 2-3 months later, 2nd merge those still in usally quit at high rate of 1 month in, then you end up with less then u had before... for each time those merge to new severs the rate of quiting exponentialy increases in rapid recession, its not about the majority, its about how u can get the big spenders to spend more on this game, by puting vip 10 against more vip 10 to get them to spend more... and then open up more severs to gather new spenders for the ones you ailenated by makening them feel worthless...

before merging anyone....
first off fix the swp modding cause its still brock
i seen you fixed where swp gives back rieshi and that didnt take you long to fix that
but the modding situation has been broke far longer then that
and since it not giving anything free and just bieng a hinderance
you really have no intintions to solve the problem for now
but think of ways on how to get more money instead of fixing the problem in game
ryoku (fix suggestions)
weather you live or die^^^ automatic cooldown of 45 sec
should have same amount of cooldown to give everyone a chance...
i notice that the game mechanics in ryoku also some times dont work right...
if someone kills the one you aimed for and hit
you get sent back to the start to try again sometimes costing you the kill
then there is times when i was post to be in kill cooldown
id make a kill and 4 sec later make another kill
i know theres a cooldown cause sometimes it wont let me kill for 20 sec
but that cooldown doesnt always seem to work
other times i make a kill first at beging of round and an individual makes a kill 10 sec later
somehow that individual can get a kill 1st in next rnd while im still in cooldown
and then i miss that rnd because of the cooldown,

since you merged alot of severs you should at least double the ryoku count or tripled them.
one of the higher reasons more had quit the game was because of an unbearable ryoku

evil spirit problems
then thers the evil spirit issues you have on new merges
the first one to hit wins..... on first day
in essense waisting everyone else time
i woulnd bother change gears out for es on day 1

Not like anything would change because this is a skeleton of a game thats in another language...
and anything new just gets implemeted here several months later...
would be nice to know who is the original builder of this game...
Another side note....kido mains
since my main is kido it is pitiful in  ryoku and evil spirit.
since both ryoku and evil spirity are kido users...
giving kido mains a difficult time to inflict damage...
ive seen a 60,000 main str out do my 120,000 kido main...
it be nice if there are = in terms of defense power but there not....
making str mains having the advantage....
im sure there be a way to code it to make it fair for both sides...
but my faith is ultimatly laking...
since im a kido main ii take it with a grain of salt...
kido is far harder in es and ryoku
but it excels in all the other functions
and since es and ryoku are main source for exp and silver
it tends to be detrimental to keep up with the str mains withought spending.
Ryoku sidenote... possible way to not get a cooldown
...need analyze this further
... noticed today that if the rnd started while in battle
... that there was no cooldown and i could atk immeaditly after skipping
... further testing need to be done to figure out if it is that way
... unknown if its just luck or actual glitch in the game
... would explain how some are able to get kills all the time mostly
Eventaully i may write a helpfull edition with my notes of the game...




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Post time 2015-2-8 00:49:19 |Show all posts
S98 nid a server merge. only a few player now play in s98 so boring..

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Post time 2015-2-8 02:34:39 |Show all posts
Edited by xyedashler@yahoo.com at 2015-2-8 01:39

i rather it be 4 then 100

lesser the competiton faster you can beat the game

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Post time 2015-2-8 16:24:32 |Show all posts
I still dont know, why all people are crying for merges. They will come early enough, so no reason to accelerate it voluntarily.

When u compare advantages & disadvantages u have on the on hand.

Advantage

Alliance Pvp
This is really a big problem on dead servers.
Alli Pve
Hm, could be a problem when u are playing alone.
Worldchat
Lol, maybe u should play another game.

on the other hand ...

Disadvantage

Ryoka
High loss of rewards (stones, silver, souls) and its still boring with more people except that u can get less kills and less profit.
Evil Spirit
More people = less silver and less exp, maybe its faster, but u can still go out earlyer on a low populated server, when u wanna be faster and get lower silver.
Challenge
Wow, sure more people are more challenging but this means only less prestige, less sereitei stuff etc.
When u get a player at a merge who is stronger than u, u need to top up some big amounts or let him be stronger. Great way of a challenge.
When all are weaker u will still have no challenge.

Even

GW + Protect

This events are so useless, that it doenst really matter, if there are many people or not. GW is maybe ok, if u can win it always for 50 coupons, but thats all. If u are only 8 people u will at least get any coupons if u need them. So whats the advantage of more than 1 lane ? Its boring anyways.
Protect Seireitei is even more useless, since nearly all are stacking vit. Maybe its good on the day before UBP starts, but then u need a easy win more than a challenging loose.

When u have ur Reiatsu at lv 100, all crews u have maxed and have really no idea, where to use ur silver u can still cry for merge.

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Post time 2015-3-11 21:38:30 |Show all posts
xyedashler@yahoo.com replied at 2015-2-8 02:44
dont know why u want merges they just make game more chaotic for everyone and make certain groups qu ...

i have kido main for my alt acc whose assaulter have similar dmg with my main assaulter, with reiatsu lower than my main acc, lower skill lv (before is around lv16)

even when my alt acc formation is 2-2-1 from the start until ryoka ended
but still dealt more dmg at ES/Ryoka than my main acc (ghostblade 2-3-0 then switch to 2-2-1 with lv20 9th skill) though

i think kido main have advantages here

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Post time 2015-3-29 23:55:57 |Show all posts
Leitzur replied at 2015-3-11 21:38
i have kido main for my alt acc whose assaulter have similar dmg with my main assaulter, with reiat ...

You started with 2-3-0 then went for 2-2-1, so I have to ask, why didn't u choose 1-3-1.

I have kido main in my account and I put all souls from hollow soul map to him.  3 star lit in espada 3 and 4 star lit in espada 4.  Still not enough damage in ryoka.  But when I transferred all those souls to my ikkaku, my damage went up.

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Post time 2015-3-30 00:54:07 |Show all posts
SosaRey replied at 2015-3-30 11:55
You started with 2-3-0 then went for 2-2-1, so I have to ask, why didn't u choose 1-3-1.

I have k ...

It is because my alt  dont have 3rd assaulter before. But now i have him

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Post time 2015-3-30 12:28:55 |Show all posts
I'm not sure if this is the forum to ask, but I think I messed up bad with my mod souls.  I went for kido, since my main is kido type, but now I see that doesn't help me get much damage in ryoka.  

So, does anybody know if you can reset a modsoul, like a calendula modsoul, to zero and transfer all that experience to another modsoul, the ones on the right that focus on attack?  I should have went for spiderman modsoul but I chose carribean modsoul which specialize in kido.

So anybody knows if I can transfer my calendulas modsoul experience to a spiderman modsoul and druid modsoul?  I don't know if the reset stats button give experience back

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