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Author: Devvoke2
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Hidden game mechanic  off [Copy URL]

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31#
Post time 2017-9-8 15:02:20 |Show the author posts only
Devvoke2 replied at 2017-9-7 11:28
randomness takes into account only the options no math really needed there

Ran a test just to prove a point. I rolled a digital dice (Random number generator) with 6 sides 3000 times.

I rolled
"1" - 527 times,
"2" - 493 times,
"3" - 475 times,
"4" - 486 times,
"5" - 492 times,
"6" - 527 times.

And the maximum deviation is ~10% between the lowest (475) and highest (527). If I were to keep doing this till 30 000 dice rolls the percentages would get smaller and smaller. Eventually you would hit ~0.1% deviation cause that's just how "randomness" works.


EDIT: The smaller the sample size is, the harder it is to tell the true deviation.

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32#
Post time 2017-9-8 18:33:28 |Show the author posts only
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33#
Post time 2017-9-9 02:37:57 |Show the author posts only
Devvoke2 replied at 2017-9-8 18:33
digital dice?

That's just being ignorant.

If you roll a dice by hand there are other variables such as velocity, weight, angle of the dice, angle and hardness of surface and friction. Random number generator is the most pure form of random cause it's not affected by any other variable. If you still insist on going on I'd want you to bring out facts how this is NOT how mathematics & randomness works.

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34#
Post time 2017-9-9 09:08:35 |Show the author posts only
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35#
Post time 2017-9-9 09:42:09 |Show the author posts only
Devvoke2 replied at 2017-9-9 09:08
can you really call it randomness if it normalizes?

I thought dice was for both singular and plural, but thanks for clearing up my mistake.

If you were to make two accounts on the exact same day and run the exact same events and same setups they would end up with different stones due to randomness. One of them WILL end up getting a level 12 stone before the other. (Unless you get one from the soul cultivation or other event for free)

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36#
Post time 2017-9-9 20:54:43 |Show the author posts only
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37#
Post time 2017-9-10 01:13:54 |Show the author posts only
Devvoke2 replied at 2017-9-9 20:54
well of course
they would have a lot of differences

Yeah and if you increase the amount of accounts played at the same time some accounts would reach a level 12 stones at the same time. And the more accounts you would play the more normalized the results would look.

Anyways.. I have given you all the examples I can to try to convince you and it's up to you now. Gl trying to prove it's a hidden game mechanic.

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38#
Post time 2017-9-10 09:35:44 |Show the author posts only
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