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it's apples to oranges, but I've recently swapped some mods on my b rukia from damage rate to crit and her damage output has gone WAY up... after a point (not sure exactly where that point is if i'm honest, but it should be lower than 250%) but mathematically speaking, increases in damage rate should start to give less and less results, while crit rate increases should remain a viable place to gain noticeable damage until at least 160% but you could easily make a case for crit rate up to 200%
in other words, starting probably around 175% damage rate, the extra 10% on crit rate vs another 10% on damage rate should net you more return on your investment assuming you get 90% from stones/equipment... if it helps any to see how damage rate affects your damage output, play with your zanapctos, their damage bonus is damage rate... check the reiatsu bonuses so you can keep your damage comparisons apples to apples if that makes sense..
long story short, take out your balls, play would with them sometimes, see what you can come up with
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