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Edited by [email protected] at 2018-1-4 20:53
MylarHyrule replied at 2018-1-2 12:55 ![]()
If your CSB isn't full of scrubs, nobody from the top 20 will be using ANY tavern partner realisti ...
You said it yourself. In end-game stats like block/dodge/counter/break become irrelevant. As i mentioned in my post i dont care so much anymore about where this game is going, but i think there should be a logic behid game mechanics. So to me logical solution would be remove/rise caps or lower % on these stones.
As for Evasion: You have to keep in mind that altho there is characters that can potentially rise Evasion a loot like Raijin, Koga. But there's also characters like B.Shunsui, S.Suifeng, Bambietta that rise hitrate/lower evasion a loot. So it make no sense when one stat isn't capped, while others are. So either cap every stat or remove cap from every.
Block/break/crit/counter isn't as screwed as hit/eva, what you wrote is true - you can either get extra block or extra break on your characters if you want via custom moddify. What i do not like tho is that it takes just 2 t12 stones for counter & break and 3 t 12 stones for crit & block - it should be harder to reach the cap or cap should be risen/removed. Because older players just gather these stones in backpack for no reason. For example: i have 4 t12 break, 5 t12 counter, 2 t12 crit and sh1t ton of t-10/11 stones in my inventory i get no use from since all my characters are aleredy capped long ago. |
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