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Title: Attributes [Print this page]

author: Personos    time: 2016-3-11 04:45:57     Title: Attributes

What is the most important attribute for an assaulter besides strength.



author: Lucky__Black    time: 2016-3-11 04:53:56

Speed (and/or t1 if that counts)
author: junoel    time: 2016-3-11 04:59:09

speed and defense i say
author: fralloppo    time: 2016-3-11 05:07:34

why defense???
No, it's strenght and agility! then if u give him block and stamina, it's better, but what u really need in an assaulter is strength and speed/agility!
author: Lucky__Black    time: 2016-3-11 05:23:37

fralloppo replied at 2016-3-11 05:07
why defense???
No, it's strenght and agility! then if u give him block and stamina, it's better, bu ...

Agreed. Block isn't a big deal at a certain stage (unless you can break the block limit), because most will have high break defence. But in the early stages block can be very useful.
author: junoel    time: 2016-3-11 09:20:17

junoel replied at 2016-3-11 04:59
speed and defense i say

i meant for yachiru
author: evagorasl    time: 2016-3-11 09:21:02

junoel replied at 2016-3-11 09:20
i meant for yachiru

Yachiru is a vanguard though mate
author: Uzumakia1    time: 2016-3-11 09:22:14

Depends on what partner you want. Which is?




author: Sinnesfrid    time: 2016-3-11 09:23:37

Edited by Sinnesfrid at 2016-3-11 09:28
Lucky__Black replied at 2016-3-11 05:23
Agreed. Block isn't a big deal at a certain stage (unless you can break the block limit), because  ...

Actually whilst block on assaulters is never bad so is counter both easier to build and good to have.
How I see it
Strength/Speed is your top prio, unless its your main and he/she used wisdom ofc.
Then defense, never underestimate a good defense.
But when you can so add some Counter, espescially later on or you will be critted dead in seconds. I have an assaulter with 102% crit chance and when she gets lose on enemy assaulters/support so are they mincemeat. Espescially support with their lower physical defense.
I find it quite easy to mix counter and break defense since both grow quite fast.
Hit is  good earlier on but as the levels goes so will many players remove dodge from their VGs since it grows near worthless which means you need relatively little hit. Always have those hit stones ready though.
author: AssassinwithRPG    time: 2016-3-11 09:25:55

Edited by AssassinwithRPG at 2016-3-11 14:31

Speed/crit.
No need to explain.
Sometime HP and also maybe fury if you want T1.

author: Sinnesfrid    time: 2016-3-11 09:29:40

Additionally so does is there this annoying factor, what kind of skill do your assaulter have and what is boosted by your zanpakuto? Some skills are better used later and some is a must to use as fast as possible.
author: fralloppo    time: 2016-3-11 09:53:38

AssassinwithRPG replied at 2016-3-11 15:25
Speed/crit.
No need to explain.
Sometime HP and also maybe fury if you want T1.

quoting! I'd also say hit and br def!

as u can see, I'm the captain of the glass armada!
author: noctustheking    time: 2016-3-11 09:56:36

lets be honest here
Speed/STR/WIS depending on the partner/main
counter and block will be useless against people with a fast supprt (Senju, hikifune)
that will 1 shot your damn team the moment they skill unless you are on par with them but even then its fastest person always wins lol..
katen kyokotsu being around will just make it impossible to survive =P
author: Lelouch71    time: 2016-3-11 10:13:38

fralloppo replied at 2016-3-11 09:53
quoting! I'd also say hit and br def!

as u can see, I'm the captain of the glass armada!

Well,an assaulter needs to assault,not to tank,am i wrong? xD Br Def/Hit rate ftw !
author: Lucky__Black    time: 2016-3-11 11:22:36

Sinnesfrid replied at 2016-3-11 09:23
Actually whilst block on assaulters is never bad so is counter both easier to build and good to hav ...

Agreed

And yeah, counter is very useful.
author: Lucky__Black    time: 2016-3-11 11:24:58

Edited by Lucky__Black at 2016-3-13 17:09

Speed and strength/wisdom top priority. Then break defence, a necessary amount of hit, crit is good too. After that counter, stamina and maybe defence as others have said. Main thing is damage dealing potential and speed.
author: Sinnesfrid    time: 2016-3-11 11:42:23

A summary:

Str/Wis = (Wis if main is strategy attack user) for damage and some extra defense.
Agillity = for speed. Which of the two you need more will vary but you will always need both.
Crit = cause damage is never wrong.
HP = yeah quite frankly health is never bad to have.
Break defense = since if you dont have any so will you get blocked all the time (when the enemy take reduced damage and hit you back)
Hit/counter = You are gonna need hit to land a hit if the enemy have some dodge which many higher levels stops investing in since having high hit is a lot easier than having a high dodge. Same you will need counter or you will get critted to death, also remember that a crit from a normal hit gives 100 fury instead of 50. For VG counter is a must for assaulters so does it never hurt.
Thats six now for what I left out
Block = Yeah its good but you are most likely gonna need the stones for your vanguard and quite frankly most will have enough to negate it if you dont have a lot so for assaulters you might as well skip it til later in the game.
Dodge = Quite frankly there is no stone worse for a assaulter to have. All enemies yes ALL will have a greater hit than your dodge. Ryuken Ishida is the single exception since he have a base of 30% dodge, his skill gives him 30 more, his evolution 20 more and lastly his modify 60 more. So he can have 110% dodge without stones and 140% after skills but for most assaulters ignore it.
Fury = Quite frankly unless you can T1 (start with 100 fury) so are the fury stones not worth it. Yes they will make your skill hit harder ONCE after that so is it just wasted space, better go with a stone that gives a permanent boost.

author: Lucky__Black    time: 2016-3-11 11:52:17

Sinnesfrid replied at 2016-3-11 11:42
A summary:

Str/Wis = (Wis if main is strategy attack user) for damage and some extra defense.

I agree
author: AssassinwithRPG    time: 2016-3-11 15:14:04

fralloppo replied at 2016-3-11 14:53
quoting! I'd also say hit and br def!

as u can see, I'm the captain of the glass armada!

hit and break def are important to all partners and are required on all partners. Also assaulter can do well without break def and hit.
author: Devvoke2    time: 2016-3-13 12:07:14

Note: The author has been banned or deleted.
author: Zento-Hazashi    time: 2016-3-13 16:59:47

wisdom on your PHY atk main
author: Personos    time: 2016-3-15 16:30:55

Zento-Hazashi replied at 2016-3-13 16:59
wisdom on your PHY atk main

that is not smart why would you put wisdom on your PHY atk main
author: Personos    time: 2016-3-15 16:43:34

it wouldn't do much
author: Personos    time: 2016-3-15 16:46:07

that only applies if your main is a Kido type
author: Shadow49999    time: 2016-3-15 16:52:32

Personos replied at 2016-3-15 16:46
that only applies if your main is a Kido type

lol don't listen to haza hes a troll
but yeah what these ppl are saying
strength and agility are most important
after that crit, break defense and definitely hit

author: Zento-Hazashi    time: 2016-3-15 17:07:51

Shadow49999 replied at 2016-3-15 21:52
lol don't listen to haza hes a troll
but yeah what these ppl are saying
strength and agility are m ...

Aww don't spread it like i'm a troll, just a mess around, I don't want that name labelled on me unless it's in real life :/

Just say i'm messing around
author: Shadow49999    time: 2016-3-15 17:09:39

Zento-Hazashi replied at 2016-3-15 17:07
Aww don't spread it like i'm a troll, just a mess around, I don't want that name labelled on me un ...

lol alrighty




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