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Title: Hidden game mechanic [Print this page]

author: Devvoke2    time: 2017-9-6 20:14:25     Title: Hidden game mechanic

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author: theunknown404    time: 2017-9-6 20:50:20

I have also found they are mainly even when opening a large volume of boxes.
author: Devvoke2    time: 2017-9-6 22:34:52

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author: TemmieHOI    time: 2017-9-6 22:36:29

either i've got smaller eyes than i know, but i think you're right, theres a scripted sequence of which stones you get
author: Devvoke2    time: 2017-9-6 23:05:57

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author: Tanfosh    time: 2017-9-6 23:49:24

I'm not so sure about that but this is interesting
author: jimmycricketwin5298    time: 2017-9-7 00:29:29

Edited by jimmycricketwin5298 at 2017-9-6 23:32

I don't think it is scripted really, its just what happens with the probability at which they set a reward. They probably have something like this in play

Material Chest - 25%
Silver - 25%
Souls - 25%
Stones - 25%
          Of the stones:  75% main stones     Of the main (25% for str/25% for wis/ 25 agi/ 25 stam)                                25% side stones      Of side (25 crit/ 25 block / 25 dodge/ 25 brek def)

And as you get more and more stones, it starts to normalize. Like if you flipped 4 coins, there is a high chance of getting 4 heads, even if it is 50/50. But once you flip 100 coins, you are more likely to get 50/50.
With stones, in 1-5 ryoka events, the probability of stones may seem like ass, but after a month of keeping them, its probably more normalized

author: ohmyvenus    time: 2017-9-7 01:16:38

there's no script it's based on luck, sometimes i got 11 agi stones and other stones less, sometimes 200 chest 30min
author: Xallog    time: 2017-9-7 03:49:27

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author: Devvoke2    time: 2017-9-7 04:01:07

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author: Potdenutella    time: 2017-9-7 04:48:40

Xallog replied at 2017-9-7 03:49
If it's scripted then the game fucks me over by giving me far more counter spirit stones than any ot ...

More counter ? Checkmate



Dunno if it's scripted and all but the dodge has 1100 more than the block... unless the wheel of drop are separated (from the stone boxes) ?
I'm still not convinced about this algorythm, but i should start stacking the stone boxes lol
author: Aresiel    time: 2017-9-7 05:03:21

I doubt it's scripted, if the odds of getting x, y or z stone are the same eventually you should end up with close to the same amount of each.
author: Devvoke2    time: 2017-9-7 05:07:38

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author: Devvoke2    time: 2017-9-7 05:09:14

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author: Aresiel    time: 2017-9-7 05:12:41

Devvoke2 replied at 2017-9-7 05:07
you just agreed that it is scripted

No, that's just how mathematics works.
author: MylarHyrule    time: 2017-9-7 07:22:14

Devvoke2 replied at 2017-9-7 05:09
boxes and bags dont count there run on different wavelength

I'll just leave this here with you to try to make you jelly...


[attach]20342[/attach]

author: theunknown404    time: 2017-9-7 10:29:34

Devvoke2 replied at 2017-9-6 22:34
its all scripted

Shh, the Chinese overlords will (not) hear you.

What a great game we play.
author: Devvoke2    time: 2017-9-7 11:26:00

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author: Devvoke2    time: 2017-9-7 11:28:40

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author: Devvoke2    time: 2017-9-7 11:30:49

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author: MylarHyrule    time: 2017-9-7 13:29:30

Devvoke2 replied at 2017-9-7 11:26
ME: hey look a puppy!
LE PUPPY: im almost to mugetsu! you jelly?

XD  thanks bro and good job for sure!!   now i'm jelly  XD
author: SanekN    time: 2017-9-7 14:11:53

write to us when you calculate by your formulas a script in Reio Gurdian janken
author: MylarHyrule    time: 2017-9-7 19:24:30

[attach]20347[/attach][attach]20348[/attach]

most from ryoka and events, a spent coupons on some wisdom and crit stones  (maybe 2k between them)  seems fairly balanced to me

was redoing all my stones and found a good opportunity to garner either awe at my mighty stone collection or get laughed at for my tiny one, lol
author: Devvoke2    time: 2017-9-7 20:22:55

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author: Devvoke2    time: 2017-9-7 20:24:58

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author: jimmycricketwin5298    time: 2017-9-8 01:41:57

Edited by jimmycricketwin5298 at 2017-9-8 00:44
Devvoke2 replied at 2017-9-7 10:30
no bad example (even tho i just put that in a comment great minds think alike)

try rolling a dice ...

I have done like 50 AP stats assignments where we had to toss a coin 100 times and roll a dice 100 times. Even with 50 times it will start to normalize... I've done the very same trial since I was in the 6th grade even until college right now. If you toss a coin or roll a die 100 times, it will definitely normalize. Maybe not exactly 50/50, but it will be around 40/60 60/40. Even if it is random, random numbers will still follow the law of probability.

If you roll a die, you will get a random number from 1 to 6. You have a 1 in 6 change in getting a certain number. Therefore, in 100 die rolls, you will get the number you want 16.6667% of the time.

Random number WILL normalize. It's been proven since da vinci times my dude

The fact that the amount of stones you get isn't the same possibly means it is scripted, or the data was smudged as you can get stones from boxes, SA, cycle events, etc..

author: MylarHyrule    time: 2017-9-8 07:22:38

Devvoke2 replied at 2017-9-7 20:24
that collection is pretty nice especially if there are all extra sones

*sitting over here wishing they were all extras*   XD
author: Devvoke2    time: 2017-9-8 08:13:25

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author: Devvoke2    time: 2017-9-8 08:27:19

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author: MylarHyrule    time: 2017-9-8 08:46:04

Devvoke2 replied at 2017-9-8 08:27
oh well i better not show mine then

lol   still building here...   if you want to keep the lead you better never stop the grind!!
author: Aresiel    time: 2017-9-8 15:02:20

Devvoke2 replied at 2017-9-7 11:28
randomness takes into account only the options no math really needed there

Ran a test just to prove a point. I rolled a digital dice (Random number generator) with 6 sides 3000 times.

I rolled
"1" - 527 times,
"2" - 493 times,
"3" - 475 times,
"4" - 486 times,
"5" - 492 times,
"6" - 527 times.

And the maximum deviation is ~10% between the lowest (475) and highest (527). If I were to keep doing this till 30 000 dice rolls the percentages would get smaller and smaller. Eventually you would hit ~0.1% deviation cause that's just how "randomness" works.


EDIT: The smaller the sample size is, the harder it is to tell the true deviation.
author: Devvoke2    time: 2017-9-8 18:33:28

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author: Aresiel    time: 2017-9-9 02:37:57

Devvoke2 replied at 2017-9-8 18:33
digital dice?

That's just being ignorant.

If you roll a dice by hand there are other variables such as velocity, weight, angle of the dice, angle and hardness of surface and friction. Random number generator is the most pure form of random cause it's not affected by any other variable. If you still insist on going on I'd want you to bring out facts how this is NOT how mathematics & randomness works.
author: Devvoke2    time: 2017-9-9 09:08:35

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author: Aresiel    time: 2017-9-9 09:42:09

Devvoke2 replied at 2017-9-9 09:08
can you really call it randomness if it normalizes?

I thought dice was for both singular and plural, but thanks for clearing up my mistake.

If you were to make two accounts on the exact same day and run the exact same events and same setups they would end up with different stones due to randomness. One of them WILL end up getting a level 12 stone before the other. (Unless you get one from the soul cultivation or other event for free)
author: Devvoke2    time: 2017-9-9 20:54:43

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author: Aresiel    time: 2017-9-10 01:13:54

Devvoke2 replied at 2017-9-9 20:54
well of course
they would have a lot of differences

Yeah and if you increase the amount of accounts played at the same time some accounts would reach a level 12 stones at the same time. And the more accounts you would play the more normalized the results would look.

Anyways.. I have given you all the examples I can to try to convince you and it's up to you now. Gl trying to prove it's a hidden game mechanic.
author: Devvoke2    time: 2017-9-10 09:35:44

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