Ragnos replied at 2015-11-27 21:52 static/image/common/back.gif
Yes that will happen. I have yet to get around to a script that will fix that.
You could make a timer or an infinite loop to make it continuesly check to see if you are in the line of sight of any enemies.
You could make the timer go off 1 this should be good enough to fix the error, just dont remove the trigger, they should work together, to make sure you dont run a check twice, you could make a boolean that states when the check is in progress (for example you could turn off the script when ever a char is moving and turn it back on when the walking script has not been active for more than 1 second or just trigger it when you start standing still) (I'm guessing you are using main char the movement as a trigger for the check.)
Ragnos replied at 2015-11-27 15:52 static/image/common/back.gif
Yes that will happen. I have yet to get around to a script that will fix that.
I think random encounter is better. :(
It's good for train lv and farm money(mek).
Kunpachi replied at 2015-11-28 00:54 static/image/common/back.gif
I think random encounter is better.
It's good for train lv and farm money(mek).
I've found that most people like being able to actually see the enemy, and encounter them instead of the Random Encounter, and have no idea what your going to fight.
Like... Rare random encounter! Sheepitar! Fluffy Xenomorph that spits out acid for 999 damage! (OH SHIT!)
Ragnos replied at 2015-11-28 16:48 static/image/common/back.gif
I've found that most people like being able to actually see the enemy, and encounter them instead ...
you can use escape in that case :lol
Kunpachi replied at 2015-11-28 16:27 static/image/common/back.gif
you can use escape in that case
Yeah your probably right...