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Author: Aratron
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Grwoth [Copy URL]

Rank: 3Rank: 3

11#
Post time 2018-9-29 10:03:11 |Show the author posts only
MylarHyrule replied at 2018-9-29 16:06
no good either... don't forget about many other bonuses your peeps get...    I know I've seen many ...

I don't care what they have and how they got it, we speak just growth from x to x1 from lvl 60 to lvl 61 i have the stats data i don't care why is this much i care with how much it grows.

So technically when you double the stats and growth you should get double numbers. So good so far but you get 30ish % growth... WHY?

I use fresh tavern partner with nothing on it no bonuses whatsoever. The mod soul gives some attack def etc but not stats as agi,wis,str,sta...

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12#
Post time 2018-9-29 10:59:29 |Show the author posts only
Rank arena give stats, but they are fix, not % related

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13#
Post time 2018-9-29 12:51:41 |Show the author posts only
Potdenutella replied at 2018-9-29 05:53
(>+round[Lvl x1+(growth/100)]
Replace the +(growth/100) by *1.00XX (XX being the growth rate, let's  ...

Talent will affect the stat increases with each level just like spirit stones would.

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14#
Post time 2018-9-29 12:59:17 |Show the author posts only
My theory about stat increase per level is that it's like how Reiatsu increases stats with arbitrary number increases for each level. The growth rates of the character then affect how much that increase number is multiplied by similar to how zanpakuto bonus affects the growth of the Reiatsu bonus stats.

I have not tested this, but it seems possible since no simple pattern can be determined.

You would have to compare two naked partners and see how much they increase in STR, WIS, AGI, STA from level 1 upward and see if you an get a base number for each level between them (taking care to account for Talent differences as well as this will also affect the observed increases per level).

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15#
Post time 2018-9-29 15:47:55 |Show the author posts only
theunknown404 replied at 2018-9-29 19:59
My theory about stat increase per level is that it's like how Reiatsu increases stats with arbitrary ...

Reiatsu growth is linear, i posted about it table up to level 100 after that is kind of asymptotically tends to some maximum number.

About base stats and growth like i said we should assume everything we know is wrong and do our own research and see how and with how much (make formula) and do predictions and test it

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16#
Post time 2018-9-29 17:59:41 |Show the author posts only
Potdenutella replied at 2018-9-29 05:53
(>+round[Lvl x1+(growth/100)]
Replace the +(growth/100) by *1.00XX (XX being the growth rate, let's  ...

potdenutella!!!!!

u succed on making a game a headache

a big thank for this sharing it is 12am too tired to read i'll crunch the numbers later big thanks

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17#
Post time 2018-9-29 23:10:21 |Show the author posts only
Aratron replied at 2018-9-29 15:47
Reiatsu growth is linear, i posted about it table up to level 100 after that is kind of asymptotic ...

I didn't meant to imply I thought it increased the exact same way. The amount of stats gained does generally increase over time, but it didn't seem like a very neat pattern. The gains stayed relatively the same for a number of levels for the characters I tested (starting from level 1). I even observed a gain go down once in value (?!?!). It's possible it becomes more variable as the level rises higher up.

I doubt they are using an exact formula for this. I had always worked on the assumption there was a formula behind it involving the base and growth together, but it's never turned up any pattern that can be modeled without a huge ass piecewise function. Hence, why I think there is a hint of purposeful arbitrariness involved in the numbers.

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