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Block and counter [Copy URL]

Rank: 3Rank: 3

21#
Post time 2014-8-24 15:23:59 |Show the author posts only
If I'm not mistaken when you block you the reflex damage is a normal attack (maybe slightly reduced). Since tanks don't hit for much that why it doesn't deal much.

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Rank: 2

22#
Post time 2014-11-16 10:06:36 |Show the author posts only
No, it's not reduced, it is exactly the same damage as if you do a normal hit. I tested it a lot of times : when i get hit and reflect damages, it is exactly yhe same damage as I would have hit it by myself (whether the damage I do is 5, 837 or 1256).

Also, the math aren't that simple with probabilities, let me explain.
Character A has a% breack defense rate and hit character B who has b% block rate.
Let's assume the hit rate is 100%.
So basicaly, character B has b/100 probability of blocking, but character A has a/100 probability of breaking this defense. So finaly, character A have (1-b/100) (not blocked) + (b/100)*(a/100) (blocked but breacked) probability to make a clear hit.

Example with my characters : 40% break def for 50% block.

(1-50/100) + 40*50/10000 = 50/100 + 20/100 = 70/100 so 70% to hit without being reflected. It works the same way with dodge/hit rate.

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