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HVI Nurf [Copy URL]

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1#
Post time 2018-10-19 07:38:50 |Show the author posts only |Descending
Edited by Aratron at 2018-10-19 14:57

Since when we have this Nurf?

from this

"Ignores enemies' defense starting at 0%, increases 25% each round for 20 rounds.[1][2] (Invalid in PvE)[3]"

[1] Damage still increases after 100%. The best way to think about it is that Ichigo's attack is boosted by a percentage of the enemy's defense. That percentage is determined by the the number of rounds that have passed. More concisely, considering the enemy's base defense D and Ichigo's base attack A1, Ichigo's attack A2 after R rounds is treated as A2 = A1 + (D * 0.25 * R).

[2]This modify's damage boost is affected by defense halos but buff and debuff icons are ignored.

[3] PvE does not include daily activities with Reiatsu in it. Events such as Ryoka, Evil Spirit, and Void are classified as "PvPE" by the developers.

to this




Ofc i hope that ignore def is  based not on the initial total def but based on the total def gained thru the entire game.   

or...
if first round enemy has 100 def and HVI has 80 attack he will do 105 dmg (def added as dmg) the next round if the def goes to 120 he will do 80+(120*0.25)=110.. which is best in my interpretation.

Before it was function of enemy def which stacks, now it is just addition based on the enemy def.
I compered him before to Muken Aizen but his 500% were function of his own attack, and HVI gains 500% attack based on enemy def (+def growth)


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2#
Post time 2018-10-20 15:23:37 |Show the author posts only
I think owners of HVI don't know

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3#
Post time 2018-10-20 15:35:14 |Show the author posts only
Edited by EdmondGzv at 2018-10-20 15:37

So, if I'm having RJ buff standing 150% def, then first round vs hvi i'm 125% or -25%. Does this mod negate all Def?
On same question, I'm having a VG 150% def-> 300k Phys Def, enemy has hvi full moded. I'm having 375k def at start of fight, or 225k? Not so Important 150k Physical on HVI who hits milions, but i'm really intrigued by what u said

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4#
Post time 2018-10-20 15:54:25 |Show the author posts only
Edited by Aratron at 2018-10-20 23:00
EdmondGzv replied at 2018-10-20 22:35
So, if I'm having RJ buff standing 150% def, then first round vs hvi i'm 125% or -25%. Does this mod ...

I'm hoping that these 25 % are based on total def+bonuses.

enemy has 100 def + 150% from RJ = 250 def and HVI has 100 attack he will gain 25% of 250 which is 62.5 so 162.5

I hope it's not like  HVI 100 attack enemy 100 def (RJ buf 150-25) -> 225 def in both cases is bad if dmg/def difference is low number...

So technically Ginjo now can rape HVI

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5#
Post time 2018-10-20 16:41:13 |Show the author posts only
Edited by sinswordace at 2018-10-20 17:36
Aratron replied at 2018-10-20 15:54
I'm hoping that these 25 % are based on total def+bonuses.

enemy has 100 def + 150% from RJ = 250  ...

This mod should ignore 100% of the total defense after 4 rounds as a percentage, that is, if the enemy has at least 10 million defenses. HVI will do 100% of his damage, because he ignores it 100%.
Perhaps HVI gets the most likely some kind of bonus next 1-6 rounds after 4. But according to my observations, after 10 round its ignore is discarded and you have to dial a new one.

I will not show the fight because I do not want to shine my strategy on the void region.

Well, technically, Ginjo will die from the attack of HVI on 4-5-6 rounds, since he will have 0 defense.

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6#
Post time 2018-10-20 18:37:46 |Show the author posts only
It has always been this:

"Ignores enemies' defense starting at 0%, increases 25% each round for 20 rounds.[1][2] (Invalid in PvE)[3]"

[1] Damage still increases after 100%. The best way to think about it is that Ichigo's attack is boosted by a percentage of the enemy's defense. That percentage is determined by the the number of rounds that have passed. More concisely, considering the enemy's base defense D and Ichigo's base attack A1, Ichigo's attack A2 after R rounds is treated as A2 = A1 + (D * 0.25 * R).

[2]This modify's damage boost is affected by defense halos but buff and debuff icons are ignored.

[3] PvE does not include daily activities with Reiatsu in it. Events such as Ryoka, Evil Spirit, and Void are classified as "PvPE" by the developers.

Their translation of the mod was never good nor explained very well.

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7#
Post time 2018-10-20 18:54:22 |Show the author posts only
Edited by theunknown404 at 2018-10-20 18:58
Aratron replied at 2018-10-20 15:54
I'm hoping that these 25 % are based on total def+bonuses.

enemy has 100 def + 150% from RJ = 250  ...

Both are wrong.

Enemy has 100 def + 150% def from RJ (which does not count toward HVI's final mod) = 250 def and HVI has 100 attack. He will gain 25% of 100 def, which is 25, so 125.
This means if Ginjo has a 150% def boost from RJ, he will have a harder time killing him while the buff is in place, but you are also not penalized by defense debuffs from Kokuto's exclusive skill or Bankai Kenpachi.

If that def boost were from a halo like Haschwalth or Kokuto, it would be a different story.

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8#
Post time 2018-10-20 18:59:16 |Show the author posts only
There is one change with the text, though. The final mod for HVI has been disabled in Void Region recently.

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9#
Post time 2018-10-20 20:16:08 |Show the author posts only
theunknown404 replied at 2018-10-20 18:54
Both are wrong.

Enemy has 100 def + 150% def from RJ (which does not count toward HVI's final mod) ...

I do not understand, my theory is not correct? If HVI ignores 100% protection after 4 rounds, does it make any difference what enemy or aura the enemy gets? If 0 will be multiplied by 0.

Or HVI removes all protection, but what they managed to pick up will remain on the enemy?

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10#
Post time 2018-10-20 20:42:17 |Show the author posts only
sinswordace replied at 2018-10-20 20:16
I do not understand, my theory is not correct? If HVI ignores 100% protection after 4 rounds, does ...

You can try to test this if it reaches 100%. All characters I have seen die before it reaches 100%. However, I do not believe 100% defense ignore is the same as reducing all of their dense to 0 when defense buff icons are involved, but it's not really that important. Most partners will not survive the attack regardless.

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