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Evasion = invincibility = GGs lazy motherf? [Copy URL]

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1#
Post time 2017-4-18 20:12:32 |Show the author posts only |Ascending
Few days ago a player posted replay where one of his characters dies under invincibility buff and it looked like a bug. I just trought about it and became quite suspecious about it. As we all know both Evasion and Block is a protective stat in our game. (not quite, but atleast that's how it suposed to be.) We also have opposing stats, that's Hit-rate and Break-def.
When it comes to Block and Break - they both caped at 90% base.
When it comes to Evasion and Hit-rate - Evasion is caped at 90% while Hit-rate is unlimited.

When both stats play similair defensive role it's quite strange that in one case they limit both, while in other one is free to stack - dont ya think?

I found that wierd long before, but after that ''bug'' report everything feel into place. Basically invincibility is nothing else than just a very high evasion buff (maybe 999% or whatever the limit is). GGs developers didn't cap Hit-rate for stuff as Hollow-Soul and Void where mobs have 300+ evasion (for uknown fu##ing reasons) thus this killing off evasion completly. But moreover they were so damn lazy to actually put a different /code for Invincibility. Now when some people have 350+ hit-rate it means that they actually have a small chance to ignore invincibility. Imo it is just disrespect for all the players by doing stuff that way - literally from their ass.

Freeloader.

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27#
Post time 2017-4-22 00:41:38 |Show the author posts only
-There is someone I want u guys to meet
-Hi everyone! I'm "Ignore Invincibility".
Server: US411
Name: KamaSutra
Level:137 (reinc 4)
Arena Rank: 1 st
Main BP: 6,083,087
Reiatsu BP :7,453,537
Reiatsu lvl : 111

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26#
Post time 2017-4-22 00:27:42 |Show the author posts only
If you get fury reduced on dodge, fury reduction still happens. Not the case with invincibility.

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25#
Post time 2017-4-21 13:09:43 |Show the author posts only
[email protected] replied at 2017-4-20 12:58
I didn't say that it would cancel it, i just said that someone in invincibility will not take dmg, ...

I will check the  br next time that happens, but i am fairly sure that's not the case

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24#
Post time 2017-4-20 06:58:30 |Show the author posts only
rugalb666 replied at 2017-4-19 21:44
Invicibility does not remove a dot or status ailment you already have, if you got a burning damage  ...

I didn't say that it would cancel it, i just said that someone in invincibility will not take dmg, that round, if a partner has the burn status for 3 rounds and in the 2nd round the partner gets invincibility, the burn still goes on as if nothing happens, but the partner with invincibility does not take any damage from the burn that 1 round ^^

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23#
Post time 2017-4-19 19:53:50 |Show the author posts only
[email protected] replied at 2017-4-18 21:03
Ps: nvm, i see now what you ment. Yeah, immune to death casts differ em. But that could be related  ...

kirinji will still burn and chaos a partner even if they dodge. #Fact

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22#
Post time 2017-4-19 15:46:37 |Show the author posts only
[email protected] replied at 2017-4-19 03:11
Evasion: You can still get (debuff/burn/mutilate/etc) from enemies.
Invincibility: untouchable

Yeah, what he said, nothing else. While invincibility does avoid everything, the only thing that is actually avoided while dodging is the battle damage from the dodged attack and the attacker's fury regeneration, everything else still applies like under normal circumstances (meaning if debuffs activate or not is determined by the attack's chance percentage and the defender's avoid injury rate).

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21#
Post time 2017-4-19 15:44:28 |Show the author posts only
Edited by rugalb666 at 2017-4-19 21:48
[email protected] replied at 2017-4-19 08:47
I don't think you understand it at all...
If you are already in a state of burn or other DOT's and  ...

Invicibility does not remove a dot or status ailment you already have, if you got a burning damage before you get invincible you continue being damaged (I fought enough Yamas with my uno to know) however it prevents you for being affected by new ones. One of other big difference with dodge is that invincibility prevents block damage.
Considering the cap on dodge I too think it is unbalanced, dodge is almost completely unusable thanks to the low cap. I dont' think dodge will be op without cap since you are still affected  by status ailment when you dodge and since it is a lot easier to rise your hit rate than your dodge rate (stones giving higer percent, title, skill etc...)

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20#
Post time 2017-4-19 05:02:20 |Show the author posts only
post 20# this is an irrelevant comment, just scroll

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19#
Post time 2017-4-19 03:50:34 |Show the author posts only
So is this thread about what happened here: http://forums.gogames.me/thread-66865-1-1.html or about GGs lazyness?
Or you came up with this on your own? Coz we all know gg is lazy af

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