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DeEmEn replied at 2018-8-24 11:59 ![]()
I got some news back from the dev team:
1. Hollow Soul Converter - Non-Do-able. There wont be any c ...
For #3:- Maybe bump the lvl 3 stones up to lvl 4? I realize this is quite a reward jump but given how strong the ryoka are at that level, it is only the higher players who are able to kill them. Your server would also had to be active enough with enough high hitters to reach lvl 70 so I don't feel it would be giving too much away.
- I understand keeping the souls in hopes of another map for the MC but probably double the reward from 500 to 1000 for similar reasons to what I said above. Only stronger players will beat those ryoka and you must reach there first.
- Double silver seems like it would be a fitting reward.
- As far as the epic material chests...I've read what has been said and how it might be useful for lower level players but i see a few hiccups. Lower levels might have to do that little bit of grinding in the Instances to acquire the materials but if that is simply too much work to do they probably aren't that active of a player to begin with and thus probably aren't even attending ryoka attack (and maybe not killing them in the first place). Another hesitation of mine is the existence of Lucky Slot Machine. Takes a few times around but acquiring gear better than instance gear can easily be done. Even acquisation of forged gear through a little bit of luck with Reio Garden is possible so I can't really find a place for instance gear any more with both of these options available to every player in the game.
- If I can combine #1 and #3, I know people are bummed about the Hollow Soul Converter but would adding in universal hollow fragments into ryoka attack be too much? If you removed Epic Material Chests and added Asauchi, Exclusive Fragments, and Universal Hollow Fragments. I obtained about 60 Epic Material Chests from half of Ryoka Attack and so if you replaced it and split the ratio of whatever it is you would get somewhere around 40 drops of each? (60 * 2 =120. 120/3 = 40) So if you had a drop rate of 2 assauchi, 1 exclusive fragment, and 1 universal hallow fragment that could be something around 80 asauchi, 40 exclusive fragments, and 40 universal fragments? As I look at that I realize that are way too high for rewards but maybe shift ratios or only add the rewards after a certain wave? (Also, not sure if I had any Epic Material Chests walking into the event so its a conjecture at this point)
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