- regtime
- 2014-8-28
- last login
- 2015-8-14
- readperm
- 20
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- 82
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- posts
- 1

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I'd like to add to some of the ideas or rather expand upon them. I agree 100% with the Alliance Blood Battle point, but i'd like to ad another to it. I had grinded for days just to find out that all the purchase-able items have to be bought with 3k-5k+ gold on top of honor points. After putting all that time into it and mostly losing 90% of the time due to several players on my server having topped up over $500+, I feel like i've been ripped off. They need to make the items available to purchase with honor points instead of gold.
I'd also like to suggest that the vitality regen be higher than 15 per 30 mins. As you've originally stated we have an extremely large cap for it, and its unbearably frustrating that I can wait for 2 days spending no vitality and only have 135 saved up from zero to show for it. I'm suggesting that the regen be much higher than the previously stated because of the evolution and trial vitality requirements being so large.
There is also something else I don't believe has been covered yet, which is mission lvl requirements. From what i've experienced these level limiters on quests is prohibiting so much in the game for f2p and pay to win players. I've tested it out on accounts that i've either payed for or are f2p. In both cases, I'm able to one shot the enemies that I've been deemed "too low level" for. There's no real harm in removing the limiter, as both f2p and p2w players can get stronger at the same pace. |
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