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Senjumaru Shutara - Thread [Copy URL]

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91#
Post time 2015-12-24 21:14:01 |Show the author posts only
dionysvs replied at 2015-12-24 18:53
attack all enemy, growth rate 140%, whole team fury restriction for 1 round, increase support 20%  ...

If that is indeed the actual translation, then I wasn't far off and mixed some stuff up.

That makes it kinda worse in pvp, but way way better in PvE.

She doesn't do anything to already T1 characters. She pairs good with Kirio though.

For PvE, on the other hand, is a whole different story. For starters, if she gives herself fury, you could potentially chain combos for a LONG period of time. We are talking like 6+ attacks per round, per person.

She gives +50% combo for one round. She gives +10% combo halo. 110 Gear gives +5%. That is 65% combo by itself.

Shinso has 18.25% combo by himself Evo'd. That is 83.25% chance to combo, and he gives fury.
Tavern Urahara has a 21.9% combo rate by himself. That is 86.9% chance to combo, and he gives fury.

Even without crits, Senjumaru would have 100 fury every attack, keeping the combo buff up 24/7.

Ultima Aizen would have 96.5% chance to combo. lol

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92#
Post time 2015-12-24 21:22:55 |Show the author posts only
Aristeaus replied at 2015-12-24 21:14
If that is indeed the actual translation, then I wasn't far off and mixed some stuff up.

That ma ...

Except that by your design there you couldn't use Ultima aizen since you already have all 3 kido partner slots filled. You'd essentially be wasting 50% combo rate on a trio of soft hitters. It'd be much smarter to have someone like uno kenp in that slot you put tavern ura into and hope that you combo enough to keep that fury regen and combo rate alive.

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93#
Post time 2015-12-24 21:39:40 |Show the author posts only
Kosmodestiny replied at 2015-12-24 21:22
Except that by your design there you couldn't use Ultima aizen since you already have all 3 kido p ...

The ultima aizen thing was just a interesting add on.

Well, they would be damage buffed by Senjumaru constantly, and additional fury damage bonuses and what have you. I just mentioned that line up as it is the only guaranteed way to chain.

If you replace Tav Urahara with Uno Kenpachi, you couldn't combo through, as the combo buff only lasts for 1 round. It would go Senjumaru -> Shinso -> Uno Kenny -> Senjumaru ( regular attack ) -> Shinso ( At this point, the Senjumaru buff is completely gone. Shinso already used his regular attack, so there is only a 18% chance he combos.

Otherwise, you could go Senjumaru -> Shinso -> Tavern Urahara -> Senjumaru ( Buff again ) -> etc, etc.

This way, means that even if the combo falls at some point, you will have Tavern Urahara's regular turn attack to start it back up again. Additionally, Senjumaru is practically guaranteed to start the next round with her buff on HER, meaning the next chain won't need Shinso's regular turn attack, increasing the odds of multiple chains in a row ( now you have 2 chain restart chances ).


With Uno Kenny, you have, at best, 2 attacks per character. Where as with Tavern Urahara, you have no ceiling. Mathematically, you should accumulate enough extra attacks to out damage Uno Kenny. It is something like 74% chance that both Shinso and Tavern Urahara combo back to Senjumaru.

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94#
Post time 2015-12-24 22:10:23 |Show the author posts only
Miliandra replied at 2015-12-24 11:38
UPDATE

Attack all enemy. growth rate 140%,additional of opponent fury restriction for 1 round, increase own supporter 20% damage rate and 50% combo rate for 1 round,  restore 40% fury for supporter

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95#
Post time 2015-12-24 22:23:32 |Show the author posts only
Aristeaus replied at 2015-12-24 21:39
The ultima aizen thing was just a interesting add on.

Well, they would be damage buffed by Senju ...

Tavern Urahara's stats and growth rate are simply not high enough to even hope to allow that strategy to compete with using uno kenp in his place. It's far better to get that single round of combo's out of everyone followed by one round of non comboing followed by a round of comboing etc etc.

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96#
Post time 2015-12-24 22:41:58 |Show the author posts only
Edited by Aristeaus at 2015-12-24 22:43
Kosmodestiny replied at 2015-12-24 22:23
Tavern Urahara's stats and growth rate are simply not high enough to even hope to allow that strat ...

Possibly.

Kenny Unohana does 300% more damage then Tavern Urahara. If using Kisuke grants you one extra round of combos on average, it would produce 100+140+120%. If Kenny Unohana skilled twice every turn, you would need 2 extra rounds.

I cannot do the math on rounds without knowing Senjumaru's base Combo or Evo, but if we assume 10% total from both sources at a minimum, that would be 75% combo rate under buff and 110 gear.

That would give you:

55% chance to get 3 full rounds of attacks.
30% chance to get 4 full rounds of attacks.
16.6% chance to get 5 full rounds of attacks.
9% chance to get 6 full rounds of attacks.

This is not including basic attacks that can restart chains, which would increase the odds slightly. It is also not including Senjumaru starting with her combo buff, which every single round after the first round she will always start with her buff, as she will always have 100+ fury.

Without knowing all the different lines and stats, it is difficult to say, but regardless it isn't overly incorrect to use Tavern Urahara. 30% of the time, minimum, it will out damage ( or at least be very close to ) Kenny Unohana.

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97#
Post time 2015-12-24 22:55:47 |Show the author posts only
Edited by Kosmodestiny at 2015-12-24 23:00
Aristeaus replied at 2015-12-24 22:41
Possibly.

Kenny Unohana does 300% more damage then Tavern Urahara. If using Kisuke grants you one  ...

It's difficult to understand what you mean by that 3, 4, 5,6 full rounds of attack stuff but it sounds like you think you can combo more than once per turn per character. If you think so(you cant'), then you're way off on your estimates of things. If not (and I hope not) then I'm not entirely sure what you do mean. It's a bit late here and I'm tired so I might need a clearer explanation lol.

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98#
Post time 2015-12-24 23:19:45 |Show the author posts only
Kosmodestiny replied at 2015-12-24 22:55
It's difficult to understand what you mean by that 3, 4, 5,6 full rounds of attack stuff but it sou ...

That is what I mean. I was under the impression that there was no hard limit the amount of attacks.

I remember Watman saying something about him seeing 3x attacks per character, which would imply more then 1 combo per character being possible. Not saying he was correct, but I tend to believe him when he says he confirmed it being possible way back when.

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99#
Post time 2015-12-24 23:25:31 |Show the author posts only
Aristeaus replied at 2015-12-24 23:19
That is what I mean. I was under the impression that there was no hard limit the amount of attacks ...

No, that is so so wrong lol. You know that for a very long time isshin gave 100% combo rate right? And his combo lasts 2 turns. Which is long enough that he and the assaulter line always had combo on them. It never wore off. So what were you thinking happened then? That people with isshin just continued to attack forever and ever and ever and ever? No, just no.

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100#
Post time 2015-12-24 23:34:31 |Show the author posts only
Kosmodestiny replied at 2015-12-24 23:25
No, that is so so wrong lol. You know that for a very long time isshin gave 100% combo rate right? ...

Well, if you say so, then it is so. Honestly, I don't know what I was thinking. Probably something about Isshin not being able to recover fury inside of his combo duration, I dunno.

I mean, I am almost certainly getting Senjumaru regardless, so it doesn't matter much. Just trying to tinker with what she would be fit into.

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